Author: Gearbox Software
Size: 178.3MB
Date: 08/23/04
Downloads: 1225601
User Rating: out of 10
Description
So what is Halo Custom Edition Game (HaloCE) you ask? Simply put, it is a new version of HaloPC that is free for all HaloPC owners. This unsupported version of HaloPC is a stand alone Gearbox Software release and is not supported by Microsoft. It offers custom maps and other features.
NOTE: This installation requires that you enter your Halo PC CD Key before you can run the program.
So what is the purpose of Halo Custom Edition Game? The Halo Custom Edition Game was created as a way for Gearbox Software to introduce a new features to Halo PC. The most important of which is the ability to play user created content.
Along with The Halo Custom Edition Game are also a set of tools, tutorials and source art which is called the Halo Editing Kit (HEK). This is a powerful package which will allow users to create their own custom content for The Halo Custom Edition Game.
Important update: The Halo Custom Edition Game has a security patch that brings the version up to 1.09.616, fixes several security issues and removes the CDROM check at startup. It is required that you download and install this patch to connected to updated servers. This update is a mandatory update and will automaticly be downloaded when connecting to the Internet if not applied
Author: Paulus
Size: 121.8KB
Date: 05/19/05
Downloads: 343262
User Rating: out of 10
Description
----====New Features====----
Well there are a few obvious new features with version 2.1 beta:
-TIME FREEZE! Yes, it works on any version of halo. With this
you can freeze every enemy, vehicle,
projectile...everything freezes except you
NOTE: on multiplayer you have to hold the freeze
for it to work
Thank you to Sheep for finding this
-Reset Trainer This should help to fix some problems. By
pressing the "Reset Key" ("F5" by default),
you can reset the trainer so all cheats turn
off and all addresses are searched for again.
-Other notes-
The trainer will appear to "freeze" or "not respond" when halo is
first found or the reset key is pressed. This is especially
noticeable in the new version, as it searches for the time-freeze
address. Cheats cannot be activated during this time.
The trainer is becoming a bit of a mess in terms of space on the GUI
and the way i have coded it.
I want to try and re-write the trainer from scratch before I add any
new features, but I am very busy and often cannot find the time.
----====How To Use the DevTrainer====----
1. Open DevTrainer from any location.
2. Take note of the shortcut keys or customise them to your liking.
3. Run halo while the DevTrainer is open.
4. During gameplay or anytime while halo is running, press the
shortcut keys to activate cheats.
NOTE: Cheats will remain active until you turn them off. Closing
the trainer does not turn off the cheats if halo is still
running. If for some reason the trainer is closed while
cheats are active, you must restart halo for the cheats turn
off.
IF CHEATS DO NOT SEEM TO WORK, RESET THE TRAINER (see above)
----====Problems running DevTrainer====----
Make sure you have the Visual Basic 6 runtime files
which can be downloaded from
http://www.microsoft.com/downloads/details.aspx?displaylang=en&FamilyID=BF9A24F9-B5C5-48F4-8EDD-CDF2D29A79D5
Halo MUST BE RUNNING for the cheats to activate.
IF CHEATS DO NOT SEEM TO WORK, RESET THE TRAINER (see above)
If the cheats are not working, try minimizing halo and pressing the
BLUE cheat buttons with the mouse to see if it is the shortcut keys
that are not working.
Also, make sure you know what to expect with the cheats - hold the
mouse over a button to get a description of the cheat
There was a small bug where cheats turned on and off randomly..I
still do not know the cause of this but I "fixed" it by injecting all
values every 500 milliseconds.
If there are any further problems, please visit http://files.halomods.com/
and look for DevTrainer in the Halo "Miscellaneous" section or
http://csclan.us/BB/index.php and look for DevTrainer in the "Files"
section
----====Customising Shortcut Keys====---
1. Click any button to the right of a cheat to bring up the
"Assign Key" window.
2. Type the name of the key you will be using eg. "Shift"
3. Press enter or click on the next textbox.
4. Press the key you want to assign so that its KeyCode appears in
the textbox.
NOTE: KeyCodes are used by Windows to recognise key presses. You do
not need to worry about what their value means.
5. Click "Done" to assign the key to the cheat.
----====A Note About Saving====----
Shortcut Keys are saved to a text file called "DevHotKeys.txt"
Therefore, if you move the trainer, you must also move this file
if you want to keep your customised shortcut keys.
To return the Shortcut keys to their default values, simply delete
or rename "DevHotKeys.txt". A new file will be created in its place
with the default values.
----====Additional features====----
Now that I have written the trainer in Visual Basic, I plan to add additional
features. I could add things that can be accomplished with HMT, such as being
able to stick to walls, except they could be toggled during gameplay
UPDATE- I can do it...
However, I would mainly like to enable all of the debug functions - finishing
the job I started. I need to find a way of debugging halo. If anyone can help
me do this, then please msn or email me at: pault543@hotmail.com
UPDATE- All developer functions would be too powerful...i have managed to
debug halo version 1 and i cannot understand a thing lol
Author: Gearbox Software
Size: 277.1MB
Date: 08/23/04
Downloads: 335076
User Rating: out of 10
Description
The Halo CE Editing Kit includes all the necessary external exporters and proprietary tools needed for editing and creating Halo content.
In addition, the Halo CE Editing Kit also includes documents, tutorials and example content to help get end users editing and creating game resources quickly.
Author: (DA)Ender
Size: 38.3MB
Date: 08/27/06
Downloads: 309663
User Rating: out of 10
Description
Notes:
Supports all gametypes.
Designed for 8-16 players.
Best played in team gametypes.
The story:
The UNSC cruiser hovering above Hotzone, the 'Genocide' was shot down by the Covenant Flagship. On the way down, the Genocide fired its MAC cannon at the Covenant ship, disabling it. Both starships crashed on this section of halo and are fighting for supremecy of the desert.
The ships:
The Genocide Halcyon cruiser: Taken out by a plasma torpedo to the rear, it flew from the sky overlooking Hotzone, to a desert plateau roughly 250 KM up the ring. Thanks to the structural genious of Halcyon cruisers, the Genocide remains nearly undamaged from the crash.
The Vanity and Humility Covenant Flagship: Disabled by a MAC round, it managed a controlled landing. With most of its systems intact, The Vanity and Humility activated its gravity lift and dispersed its troops and vehicles.
New Vehicles:
Missile Warthog: Similar to the standard UNSC Warthog in every way, except the turrets fire four missles that are attached to the rear-mounted .30 cal chaingun.
Passenger Warthog: Designed for quick getaways, this Warthog has no weapons and can reach higher speeds than the standard M12 Warthog.
Jets: The human forces smallest, fastest version of the T51 Skyhawk, sporting four missile pods and and 2 wing-mounted anti-tank missiles.
Covenant Seraph: The Seraph is Covenant single ship. Seraphs are small, fast, and powerful. Boasting twin plasma cannons that fire plasma bolts and secondary plasma torpedoes.
Covenant Scarab: A dangerous nearly indistructible covenant vehicle. The only apparent weakness is the power conduits on its underside. An air strike of two or three jets would prove effective. The Scarab's Main plasma cannon must be charged for three seconds and obliterates most targets with a single hit. The Scarab's secondary cannon fires smaller, less damaging rounds, but has a greater field of fire.
Brute Ghost: Much like the Brute version of the Plasma Rifle, ThIs ghosts weapon fires faster , and the Vehicle travels faster, but is less manuverable.
Phantom: Much the like the Scarab, this is a custom version of the Halo 2 version. Fully Driveable this Phantom has an interior and can transport up to 12 passengers plus a co-pilot.
The Evolution Of The Scarab Custom Edition Vehicle: Scarab Beta 4: http://www.flickr.com/photos/44228177@N00/191989211/
The Halo 2 Scarab Conversion Team is:
(DA)Ender, Jayden, =Ep=TeeKup, Strider Vega Core
The Halo 2 Scarab Conversion Team Credits:
Modeling/UVW maps: Jayden, Tiamat, SVC
Animations: (DA)Ender, Tiamat
Weapons: (DA)Ender
Main Vehicle Tagging: (DA)Ender
Physics: Tiamat, (DA)Ender
Rigging: (DA)Ender, Tiamat
Final Rig: Tiamat
Anything new you see in this map was developed by the Scarab Conversion team or Tiamat and/or any combination of the two.
Special thanks:
Tiamat- from the first day I started mapping, he has been the one I looked up to. Working with him has been the most enjoyable time ever spent on a map.
Jayden: Always being a great supporting friend and helping me with the various problems I came up with, being a perfectionist bitch, as well as introducing a new band to me, Mindless Self Indulgence. Jayden was a big part of this map and I can never repay him for all he has done for me.
Rossmum: He took the time from his 'busy' schedule to help me with Extinction, he went from hateing the map, to wanting to help with it. I don't think Extinction would have been finished without him.
=EP=TeeKup: For never ending moral support, models and funny one-liners without the funny.
Final thoughts:
This map is dedicated to Jayden and =EP=Teekie, they stuck by me no matter what anyone said, I can never repay them, they are like brothers to me.
As Quoted by Jahrain:
This map is unprotected. Feel free to, but not limited to rip, reuse, render, fix, improve, remake, learn from, or re-release anything contained within this map. Just don’t use it to gain profit in any way, shape or form without written permission. Also, it would be nice to credit me for anything you release containing my tags, and to keep what ever map using my tags unprotected as well so that others can learn from or benefit from them to help make a more productive and friendly development community.
Ender- All your base are belong to us
Jayden- Teh Scarab LOLPWNS joo!
Rossmum- Heh, 512th post. A post for every MB of ram my shitbox has...
Reaper Man- Warning: the interweb is about to explode!
=EP=TŁŁKup: Prepare for total annihilation by teh Scarab..KAAAY :P
Author: Tiamat
Size: 23.7MB
Date: 08/09/05
Downloads: 298250
User Rating: out of 10
Description
designed fo 10-16 players
plays best for team games
default Hugeass default Max
vehicle vehicle number number
Warthog Jet 2 2
Ghost Scorpion 1 1
Scorpion Pelican 1 1
Banshee Longsword 1 1
Gun Turret Tachikoma 5 4
Rocket hog Missel Hog 4 4
credits:
everone who touched the map and played at least one game helped me in some way whether they know it or not also some people helped without even playing the map infact there are so many people that lazyness prevents me from typeing out all their names.
this map is free content you can distribute it to whomever you feel like but you may not sell it or make money off of it in any other way without first contacting me, the creator, of course to do that you will also have to find some way of contacting me on your own.
some of the models in this map or taken from concepts from "Ghost In The Shell: Stand Alone Complex" you may not use these models for profit in any way even if you could get my permission.
Author: Tiamat
Size: 28.6MB
Date: 04/15/06
Downloads: 284325
User Rating: out of 10
Description
All game types play normal except CTF.
In CTF each team starts in their base, safe from all enemies where you pick a vehicle and then leave the hanger
Red team:
Hogs start in area just below starting region. To leave base in hog go into one of the two vehicle teleports on the other side of the raised part
Longswords start on raised platforms at the end of the starting point area. To leave in a longsword fly through the hanger on the opposite side of the base as the longsword, the longsword is initially facing that direction.
Jets start behind longswords, you can either walk all the way there or take the teleport at the corners of the lower platform. To leave in a jet fly, either fly strait into the tube in front of them or fly into the longsword exits
Blue team:
Hogs start in the area just below your starting location. To leave in a hog go into one of the three hog teleports or take the mythos exit
Jets start in the middle platform. To leave in jet fly strait into the tube in front of you or fly over and out the mythos exit
Mythos starts in a raised platform on the far side of the base. To leave in the mythos just walk strait forward
Scorpions start behind mythos. To leave in scorpions drive out the mythos exit strait ahead
Also note that in blue base the small structure in the center of each side will teleport you to the other side of blue base if you go into the middle of it (up the little ramp).
The pelicans and ghosts are located out in the battlefield in the two corners not occupied by red and blue team.
To pick up a vehicle in the pelican drive the vehicle to the center of the landing pad and empty it of all passengers. Then the pelican pilot press the flashlight button while hovering over the same pad. To release the vehicle either press flashlight again or have another player enter the vehicle, you can drop a vehicle off anywhere but you can only pick it up at a landing pad.
You can only pick up hogs ghosts and scorpions
Special thanx to all those who tested but again there’s to many of you and I have a horrible memory but I did manage to write down the people who actually submitted content
Terrain by fenrir, bases structures and sturture integration by tiamat, scripts by tiamat, except one by steelix B (falling in pit death) the mech moddelled by fenrir, guass hog by SteelizxB, sniper moddeled by tweek, then mutilated with my skin :P , everything else moddeled by me and/or bungie all content only take from halo1 not halo2., skins (the few that there are) done by me (Tiamat) as well, and special thanx goes out to KiLLa, but for what will remain a mystry :O, and ZexGX for makeing a mushroom cloud which i exstensivly modded and he still preferes his original :P
Author: Yoyorast
Size: 14.7MB
Date: 07/18/05
Downloads: 208259
User Rating: out of 10
Description
Yoyorast Island
Yoyorast:
All those who followed this project since the begining know that it's been more than a year since I started; you can't imagine the amount of time I spent on it... Wow, it has not been easy as I didn't know how to model at first, but I learned while making it... that's partly why it took so much time I guess... The other reason was that I didn't know and still don't know (shame on me) how to use the HEK (would someone be kind enough to translate it/and the tuts to French? lol)... So the road has been long -- when I first showed the model, one year ago, I was looking for someone to put it in game...
First I met Taco, he was supposed to help me but after the Zanzibar leak and all, he gave up... then I met Excalibur, but he gave up too after a while... the main problem was to find a way to convert the original files (Amapi designer) to 3dsMax without having them corrupted or unusable... this has been a real nightmare... then came SSDC and we finnally found the way to do it, he put the model in game in 3 days (after the conversion, every polygon was an error, lol)... after testing this first version I found myself forced to learn a bit of Max (it took time), I didn't stop to modify/recreate the model until today... SSDC worked very well in making new builds from my updated models but after a while, he hadn't enough free time to give anymore... So, once again I looked for someone else... I found this guy: TheGhost! Wow, Since this moment, things strated to go faster... I am used to modifying the BSP very often and he kept making new builds again and again... this has been very useful for me to perfect the gameplay.
Anyway, the wait is over, the map is here, the enthusiasts should be even more enthusiastic. Those who said it was impossible to do it can change their minds and the leakers can cry... oh, and of course, you guys can enjoy it and hopefully have a lot of fun!
* My first Special Big Thank goes of course to my friend, TheGhost, for his very very efficient work... Without him we wouldn't be playing the map now... he has been very involved with great passion, he has listened to my ideas, and was very open-minded but also proposed good stuff and new ideas as well... he worked so hard on the map, sometimes he spent entire nights on it (fixing all my errors, integrating all the stuff I wanted, making all look smooth, portal, texture, populate, animate, so many different things). He also entirely created the secret room and what's in there (what a waste of work, you guys will never find and see it, lol)... I should point he has a very good sense of humour (sometimes lol) and we had fun working/chatting togoether...
* Also a big thank to SSDC who corrected all these errors and first put the model in game, and worked with me for a while... also helped me with some Max issues, and also thanks for his ATV with the boosting effect.
* Big thanks to KiLLa, who kindly offer his fantastic ATV to appear first in the map...
* Lightning for his support and the original ground texture...
* Masters for his support, sending some textures and introducing me to TheGhost...
* Beef for making the slow but very good www.yoyorast.tk website...
* Vinx for the walk and drive signs and my sig...
* Sakievitch for sending me some of his beautiful custom textures...
* Dominator for the ATV and flag signs and the unfinished and "not in the game" boat...
* Nitrousoxide and H2CE team for their H2 turrets that we didn't end up using...
* Tack122 for helping Excalibur at the begining...
* Rams for his passionate support, for promoting the map on lots of forums, making "long" videos, finding tweaks and shortcuts...
* Also for their big help in finding shortcuts and problems in the gameplay: 9mm, Neuro, Foamy...
* 117 for my sig...
* Wave of Lag, for his various work with the ATV, ...
* To the entire beta team for their great support and loyalty (how lucky have we been to not have had the map leaked) : (all the guys above have helped in betatesting) Peter, Digikid, st 117, shaun, Crimson, Yomama, Musty, Rec0, Killer, gx Shadow, Bullet, Freelancer, a_baby_seal, Joris, Yance, Dragon, Pope, Beavis, Veegie, EPGS guys... etc Sorry If I'm forgeting some guys but some of the betatesters only tested the map one or 2 times...
* And Thanks to all the ones that supported me and the project along all this time in the forums... this gave me a lot of courage!
I don't know if this is "the best map ever" as I initially said it had the potential to be but I can say it's for sure the most unique I've seen.
Ok, now let's have fun!
YOYO
Please note that the model is right protected so you shouldn't rip it or reproduce it in any way. Thanks.
Well, Yoyo's comments are pretty long, so I'll keep this short and to the point. I posted in the very first Yoyorast Island thread offering to help put it in game, but it wasn't until much later that I was given the opportunity. Through Masters1337 I met Yoyo and we quickly started working together to get everything in game. It's been a long time in the making, but it's finally released. I've put a lot of work into this map, and I hope you will enjoy playing it as much as I have enjoyed working on and testing it.
Although I can not thank everyone (as Yoyo tried to do), I would like to mention two people in particular. Thank you, Rams, for your dedication to this project, always wanting to help out and test, and for chatting it up with me online. It's Thank you also to KiLLa, for putting up with any stupid questions I had for you, teaching me some basics of animations, and for your very hard work on the ATV. It's unfortunate that your work is not appreciated by all as much as it is by me.
Everyone else who came into contact with me during the project, you know who you are, and I'd like to give a big thanks to all of you. This project would certainly not have reached the magnitude and general awesomeness it has without you guys.
Yoyorast, it's been a real pleasure working with you. Since day one I've tried to give this project everything, as I saw how much dedication and effort you had for it, I followed suite. Yoyorast's sig on the Gearbox Software forums reads, "What drives me is passion," and it is quite evident how much passion he has towards his creation. Again, it's been great working with you, and I hope you succeed in whatever you decide to take on after Yoyorast Island.
Author: Jahrain
Size: 19.2MB
Date: 01/17/06
Downloads: 181290
User Rating: out of 10
Description
The Prelude:
A commercialized subsection of downtown New Hiroshima, Japan, most famous for there
scientific research labs for time travel and beautiful banks and office buildings
was recently infested by the flood after a top secret military aircraft transferring
obtained flood infection form specimens for scientific research crashed and allowed
the infection forms to escape. The area was immediately called to quarantine and
completely restricted any access to of from this area. The UNSC was held responsible
for this mishap for and was ordered by the president of Japan to clean up after there
mess. The Master Chief and his troops were sent down in order to eliminate all remaining
life forms from the quarantine zone. No uninfected humans where found but the area still
remained under quarantine for all life forms to be cleansed from contamination leaving
no trace of what actually happened. During this period, this area left a perfect sealed
area for a city based multiplayer death match arena.
Gameplay Recommendations:
Recommended for Team based or FFA gametypes of 6 - 16 players.
Tanks and Banshees are availible with custom gametypes.
New vehicles may be disabled with Classic gametypes.
Race Is not yet fully supported in this beta but should be for the final.
If FPS on lower end systems become a problem, disable specular lighting and reduce
texture quality.
Installation Instructions:
Extract contents to you \maps directory in your Halo CE folder.
You must have WinRAR or any RAR supported decompression applications to extract
contents.
EULA:
All content contained with in this map, not limited to ideas, concepts,
intellectual properties, etc are all copyrighted to me Jahrain, and to Bungie
Software Inc. and some other people you probably don’t know.
Everything provided in this map is able to be decompiled back into there source
format. These source files are freely available for your usage as long as you
agree to these terms:
1) All content is to be used for educational, mod development, and
or rendering, purposes only.
2) Any commercial redistribution or commercial usage in ANY relation
to charging any currency or making any profits off of or for
ANYTHING provided within this map, not limited to all original
ideas and concepts, textures, models, sounds, etc is strictly
prohibited and may result in lawsuit by there respectful owners
if used likewise.
3) If you choose to use any of the content in any mod, not limited
to original ideas and concepts, any tags, textures, models,
effects, sounds, etc. Be sure to give credit to where its due
and state which contents where obtained from this map with the
release of any such mod.
4) NO SORT OF ENCRYPTION OR MAP PROTECTION IS TO BE PLACED ON ANY
CONTENTS BUNDLED WITH ANY CONTENT OBTAINED FROM THIS MAP. It is
considered VERY DISRESPECTFUL to leach off of my content which
I worked so hard to freely provide to you and not source any of
your own content in return. If you want to protect the source
files of you map or mod from aiding the modding community and
open source development, DON’T USE ANYTHING CONTAINED WITHIN OR
ORIGINATED FROM THIS MAP CACHE FILE!
If compliant with these terms, you are free to do what ever you may please
with any data stored within this cache file.
v0.2 Beta Critical Updates:
-Removed the gibbing from the bipeds due to random exception problems.
-Fixed some bsp portal clipping errors.
Credits:
Main Production/Programming: Jahrain
BSP Modeling: Jahrain
BSP Texture Mapping: Jahrain
Weapons: Bungie
(New Revolver Magnum was modeled, textured, and programmed by Jahrain)
Vehicles: Bungie
(The Bulldog modeled, textured, and programmed by Jahrain. The original concept
of the Bulldog was based off of the Ferret design by Roger Wilco.)
Scenery: Jahrain and Bungie
(The benches were modeled and tagged by TheGuy)
Characters: Bungie
(The updated MC was re-textured, re-rigged and reprogrammed by Jahrain)
Special Thanks to CMT for some effect tags for the SMG and Warthog, also to
Tiamat for his help with some vehicle animation and animation programming, to all
those who provided some of there graffiti artwork to decorate the map, to all
those who provided a helping hand in the development, and to all of you, testers who play
this map in its public beta.
There’s still much more graffiti tags left to add into this map, also still much more details left to be added,
some BSP portal errors needed to be fixed, and some more weapon tweaks to be done. This should all be done by
the final version. Until then, enjoy this playable beta in anticipation for the final.
Author: Custom Mapping Team (CMT)
Size: 110.1MB
Date: 06/27/06
Downloads: 145240
User Rating: out of 10
Description
--HALO CUSTOM EDITION--
In order to play the Custom Map Team’s (CMT) singleplayer maps, you will the Halo Custom Edition program for the PC, called Halo Custom Edition or Halo CE, you can obtain the game from the "Offical Halo CE Files" section of the website. to Install the game simply execute the file and follow the on screen instructions just as you did with the original Halo PC installation. When prompted for your product key, use the same product key which came with your Halo: Combat Evolved CD, then proceed on with the on-screen instructions. When finished installing, choose not to run the game immediately and close the installer.
--DOWNLOADING--
Now that Halo CE is successfully installed, you can move on to downloading CMT’s singleplayer campaign maps. You can find the CMT Version - Single Player Levels in the "Single Player CE Maps" section of the website. They will be labled "CMT Version". Note that there are regular and other optionsl single player versions available for download. Some of these single player maps have the same file name as others. The Halo CE game can only recognize the fixed file names on the single player levels (unlike the Multiplayer levels which must have unique names) so you should backup any existing Halo CE single player maps before installing those downloaded from this website.
--INSTALLING--
When finished downloading, open up the archive file. Because the file is an a *.zip archive, you will need a shareware utility such as WinZip or WinRAR to open and extract the archive. Extrace the maps to the C:\Program Files\Microsoft Games\Halo Custom Edition\maps folder. Note: Backup any existing single player maps BEFORE overwriting them with the new ones.
--MAIN MENU (ui.map)--
To play the map files, you will need to download a replacement UI (User Interface) Map file replacement. You can download one from the "Custom UI Files" section of the website. NOTE: The UI file MUST support the campaign menu option. Some replacement files do not. For a list of known UI files that do support the Campaign menu see How Do I Play the Single Player Campaign Maps in Halo CE?
--PLAYING THE GAME/POST INSTALLATION--
Once the files are extracted, you are now free to play the game. With your Halo CD in your drive, open up Halo Custom Edition. You should now be able to play the mod.
Author: Gearbox Software
Size: 4.6MB
Date: 05/25/05
Downloads: 136904
User Rating: out of 10
Description
Halo Custom Edition Hot-Fix v1.07: HaloCE Hot-Fix v1.07: The HaloCE for Windows v1.07 Hotfix addresses a rare hang that could occur if a malicious individual (hacker) purposely imitates a game client and sends invalid data to a server. This hot-fix changes the version number of HaloCE for Windows and the HaloCE for Windows Dedicated Server to v1.07 from v1.0.
Instructions for installing the Hox Fix:
1) Save the Hot Fix File to a folder on your PC. Remember to "save" this file, don't try to "open" it directly from the Web site.
2) After saving the file to the proper location, double-click the exe to install.
Author: Bungie
Size: 3.1MB
Date: 11/04/09
Downloads: 135740
User Rating: out of 10
Not Rated
Description
HOW TO INSTALL THE PATCH:
==============================
For Win98 and XP systems:
Extract the patch_ce109.exe from the Zip archive and place it anywhere on your system.
Double click on the patch_ce109.exe to run. Follow instructions.
For Windows Vista
Extract the patch_ce109.exe from the Zip archive and place it anywhere on your system.
Right click on the patch_ce109.exe and select "Run As Administrator". Follow instructions.
Note from Rogert Wolfson - Bungie
The final patches for PC and CE 1.09 are ready and available for download. This is the same build you've had for a few weeks if you've been following the thread, only the installer-wrapper is added. If people report success installing these patches, they will go up for auto-update soon, which should help unify the playerbase on the new version.
This is also the first time we've added a "Bungie, LLC" digital signature to anything (instead of going through the Microsoft internal tool for doing that) so let me know if you see anything wrong there.
sawnose |
Bungie.net Superuser
Autoupdates are up for PC, CE. And I believe the Mac patch is available too.
CE should let you play online now.
Please start spreading the word on community sites that everyone should update to the latest dediscated servers. (the file is bundled with the client install package; when you update your client, the haloded.exe will be in that directory.)
Author: Bungie
Size: 3.1MB
Date: 08/07/08
Downloads: 115615
User Rating: out of 10
Not Rated
Description
Note from Rogert Wolfson - Bungie
See that? Good. Now bookmark this page, because you'll have to come back here if you want to see it again. As an added treat for our loyal users still playing Halo PC after 5 years, I got clearance to discontinue the CD check as part of this patch! This doesn't change the licensing (don't pass around your disc), and you still need your unique product key to play online, but I figure your CD is probably pretty scratched after all this time, and it deserves a break. Anyway, on to the patch...
This is build 1.0.8.616, and is the official version of the test release from the other day. To give you confidence that you're playing on a patched server, this build is not backwards-compatible with old servers, nor will the new server work with old clients. For this reason, I'm posting the patches here a day and a half before I'll mark them for auto-updating in-game. This way, server operators have a little time to roll out the new bits before Friday's auto-patch of the client.
If you haven't been following the pre-release threads, this patch contains several fixes for server-crashing security bugs, and that's it. As I have discussed elsewhere, anti-aimbotting is an arms race that we're not going to enter for this old game, and this patch doesn't address that or any other feature-level changes. I should also note that Bungie does not officially support Halo PC (which is owned by Microsoft, not Bungie) but since the build machine is under my desk and not at MS, I fixed these several bugs as a favor to the community. I can't promise any future support, nor can I open-source the code for community development.
HOW TO INSTALL THE PATCH:
==============================
For Win98 and XP systems:
Extract the haloce108patch.exe from the Zip archive and place it anywhere on your system.
Double click on the haloce108patch.exe to run. Follow instructions.
For Windows Vista
Extract the haloce108patch.exe from the Zip archive and place it anywhere on your system.
Right click on the haloce108patch.exe and select "Run As Administrator". Follow instructions.
Author: Dave (Racer_S) and Shaun (bitterbanana)
Size: 26.8KB
Date: 04/01/07
Downloads: 114046
User Rating: out of 10
Description
Specifics:
FOV and thirdperson are two different mods merged into one.
The left side of the window is for fov and the right is for thirdperson.
Remember that.
To change a key for a certain command, just click the box and press a new key.
Your custom keys will be saved for later use. The scroll bars are just there to keep track of your current view settings.
Enjoy.
Note: This utility may not work with version 1.08.616 of Halo CE
Author: JAHRAIN
Size: 8.4MB
Date: 07/17/05
Downloads: 107650
User Rating: out of 10
Description
This is the extremely early beta, infact too early to be called a beta version of the Zelda
CE Mod's Hyrule Field by Jahrain. The main reason we are releasing this map to the general
public is simply because just about everyone has it already. Reports indicate that dedicated
servers, clans, and even machinima are taking place within these maps. So I feel the need to
just release it and rid myself of the problems with these leakers and so that people I know
who do have the map won't feel bad anymore for playing it. Although the map was received well
with screenshots and videos, I believe your opinion on this map will change after you see the list......
of bugs.
=KNOWN BUGS|ISSUES=
-Biped not rigged properly
-Horses not rigged
-Ugly UVs
-Bad BSP Portaling in certain areas
-Some Arrows have funky contrails
-Link still has Master Chief Collision Model
-Bombs take too long to explode
-Horse flips to easily and gets stuck to walls
-Exits of the Map aren't properly sealed
-The fence in Lon Lon has bad collision
-The Horse gets stuck on fences
-The Horse still has training wheels in the back to keep it balanced
-Fire Arrows have bad accuracy
-Weapons and vehicles do not have the proper strings
-Boomerang returns right after it is fired
-Boomerang has no sound effects
-Hookshot sound effect still has some unwanted background noise
-Link has Master Chief's sounds
-Not all FP Animations complete
-Doesn't Support all gametypes (CTF or Slayer only)
-Spawn Points not balanced
-Weapon spawn points are not balanced
-More Bugs/Issues I can't think of. But I think you get the idea.
The list can go on forever...
Installation Instructions:
Extract files to your \maps folder in your Halo Custom Edition Installation Directory.
If you have any questions, don't ask. Because this map is no longer supported by the Zelda
Online Mod Team. Although, in the final release of all the maps, a whole new Hyrule field will
be included with the initial map pack of the official ZELDA ONLINE mod for halo ce. Have fun!
Also in prevention of further leaks. I have devised a way to allow perminant RCON access to
any server running betas of my maps allong with an unchangable server password and server name
that I can change at any time. This will allow me to easily dispose of any servers running leaks
of any up comming maps and to also prevent others from playing on them.
Author: Zteam
Size: 45.2MB
Date: 05/07/07
Downloads: 104903
User Rating: out of 10
Description
::SETTING UP GAMETYPES::
Weapons:
* Using an all shotguns weapon set will yield all swords.
* Using a rifles weapon set will yield covenant carbines and battle rifles.
* Using a sniping weapon set will yield sniper rifles and magnums (I could not get the beam rifles to spawn with this gametype, sorry)
* Using a rockets only weapon set will still yield all rockets.
* All other gametypes are either untested or have inconsistencies. I do not recommend playing with them unless you want FUBAR weapon sets.
Vehicles:
For this map, I included a special script I concocted at the last minute to make vehicle selection more like that of Halo 2's. Depending on how many vehicles you set in the gametype, the script will make a vehicle selection based on it:
WARTHOG ---> PRIMARY LIGHT VEHICLE - 0:Disabled; 1:Warthog; 2:Gauss Warthog; 3:Ghost; 4:Spectre
GHOST ---> SECONDARY LIGHT VEHICLE - 0:Disabled; 1:Warthog; 2:Gauss Warthog; 3:Ghost; 4:Spectre
SCORPION TANK ---> HEAVY VEHICLE - 0:Disabled; 1:Scorpion Tank; >1:Wraith Mortar Tank
GUN TURRET ---> TURRET - 0:Disabled; 1:Large Human Turret; >1:Large Covenant Turret
BANSHEE ---> BANSHEE - 0:Disabled; >0:Banshees Enabled
ROCKET WARTHOG ---> Script Function Vehicles - MUST BE SET TO >1 (** ALWAYS, NO MATTER WHAT **)
* Set only red team's vehicles and leave blue team's vehicles at "none". The script will automatically place the same vehicles for both teams.
Author: JackBauer
Size: 21.0MB
Date: 05/22/05
Downloads: 99889
User Rating: out of 10
Description
The Pillar of Autumn Space by JackBauer
This map takes place near Installation 04. There are Longswords, Lifepods, Banshees, Pelicans, and Human Turrets for defense. There are three easter eggs, I leave it to you, the community to find them ;)
Some issues include:
Lifepod Side Seats Cameras
HUD not complete and the offsets are not setup correctly
Gun Turret Camera limits
A special thanks to:
Genocide and SteelixB for the BSP and more
Knave for the Halo 2 Weapons and scenery
Tiamat for some tags
T3HMuffinman for HUD items, and such
T3HGingerBreadMan for help with some tags
MereCatfish7 for the Beta Server
Bungie, for some of the models and a great game!
M4573R5 1337 for hosting the map for download
A thanks to the Beta Testers:
Pkmnrulz240
88Magnum
mexxa
PvtWaFfLeS
iceman89
Evan 74656
Xboxster2002
SonicXtreme
nick25698
katana
UXB
Dazman
MereCatfish7
Author: Gearbox Software
Size: 178.2MB
Date: 08/23/04
Downloads: 94064
User Rating: out of 10
Not Rated
Description
So what is Halo Custom Edition Game (HaloCE) you ask? Simply put, it is a new version of HaloPC that is free for all HaloPC owners. This unsupported version of HaloPC is a stand alone Gearbox Software release and is not supported by Microsoft. It offers custom maps and other features.
NOTE: This installation requires that you enter your Halo PC CD Key before you can run the program.
So what is the purpose of Halo Custom Edition Game? The Halo Custom Edition Game was created as a way for Gearbox Software to introduce a new features to Halo PC. The most important of which is the ability to play user created content.
Along with The Halo Custom Edition Game are also a set of tools, tutorials and source art which is called the Halo Editing Kit (HEK). This is a powerful package which will allow users to create their own custom content for The Halo Custom Edition Game.
Important update: The Halo Custom Edition Game has a security patch that brings the version up to 1.08.616, fixes several security issues and removes the CDROM check at startup. It is required that you download and install this patch to connected to updated servers. This update is a mandatory update and will automaticly be downloaded when connecting to the Internet if not applied
Author: M4573R51337
Size: 29.8MB
Date: 06/28/05
Downloads: 93115
User Rating: out of 10
Description
ell, here it is, CMT has been working on Coagulation since mid November.
As all of you should know, CMT is Converstion map team, meaning WE USE BUNGIES MODELS, BITMAPS and SOUNDS WE DID NOT CREATE THEM.
CMT did create some custom stuff, if something was not in h2 like the rhog, CMT did it.
You should be able to recognize stuff that is bungies, and not ours.
CMT is responsible for getting everything ingame, making the mods, and making everythign funtional and fun
We are proud to present to you H2 Coagulation
We hope you enjoy our efforts of the past 7 months
The Team
M4573R51337
KiLLa (deserves a huge round of applause, this project would have never started had I not met him)
05H3T5KY
Knave
The Ghost
Super Sunny
Genocide and Muffinman
Vinx (he never did much though)
Jack Bauer
JeanLuc
Sakaviech
Lightning
Maborishi
SteelixB
Special Thanks to
Bungie for Halo, Halo 2 and all the models sounds and bitmaps we used
Viper Neo for the BSP
Ker hall(h2ce) for his 2 public bitmaps, the nade skin and the detail map for the flag
Rec0 for making an advanced biped weighter for our biped and letting us milk him for goat cheese
Jahrin for helping us last minute with his FP arms.
All the leakers for motivating us to outdo ourselves
Crimsion for the half baked shotty model and the h4x RL
Emmmaurgh for a great collection of detail maps, which was used on the hogs and the BR and SMG and Sniper
Legend and Beavis for the server and hours of testing and support
Nuero ko Neza for modeling the rocks
The moderators at Gearbox for putting up with all the hype and spam of people waiting for the mod
If I forgot you, I probably did it intentionaly :-p, or mb I just forgot you. chances are, if you know me, contact me if I forgot to give you credit.
H2-Cmt
M4573R51337
For future updates of our projects, visit www.haloimpulse.com/cmt
Author: Custom Mapping Team (CMT)
Size: 91.6MB
Date: 06/27/06
Downloads: 90623
User Rating: out of 10
Description
--HALO CUSTOM EDITION--
In order to play the Custom Map Team’s (CMT) singleplayer maps, you will the Halo Custom Edition program for the PC, called Halo Custom Edition or Halo CE, you can obtain the game from the "Offical Halo CE Files" section of the website. to Install the game simply execute the file and follow the on screen instructions just as you did with the original Halo PC installation. When prompted for your product key, use the same product key which came with your Halo: Combat Evolved CD, then proceed on with the on-screen instructions. When finished installing, choose not to run the game immediately and close the installer.
--DOWNLOADING--
Now that Halo CE is successfully installed, you can move on to downloading CMT’s singleplayer campaign maps. You can find the CMT Version - Single Player Levels in the "Single Player CE Maps" section of the website. They will be labled "CMT Version". Note that there are regular and other optionsl single player versions available for download. Some of these single player maps have the same file name as others. The Halo CE game can only recognize the fixed file names on the single player levels (unlike the Multiplayer levels which must have unique names) so you should backup any existing Halo CE single player maps before installing those downloaded from this website.
--INSTALLING--
When finished downloading, open up the archive file. Because the file is an a *.zip archive, you will need a shareware utility such as WinZip or WinRAR to open and extract the archive. Extrace the maps to the C:\Program Files\Microsoft Games\Halo Custom Edition\maps folder. Note: Backup any existing single player maps BEFORE overwriting them with the new ones.
--MAIN MENU (ui.map)--
To play the map files, you will need to download a replacement UI (User Interface) Map file replacement. You can download one from the "Custom UI Files" section of the website. NOTE: The UI file MUST support the campaign menu option. Some replacement files do not. For a list of known UI files that do support the Campaign menu see How Do I Play the Single Player Campaign Maps in Halo CE?
--PLAYING THE GAME/POST INSTALLATION--
Once the files are extracted, you are now free to play the game. With your Halo CD in your drive, open up Halo Custom Edition. You should now be able to play the mod.
Author: Matt Miles
Size: 172.3KB
Date: 04/08/07
Downloads: 87780
User Rating: out of 10
Description
About: This program is to be used with Halo CE. Once loaded in the background you will need AllDev loaded as well. In game you press the corresponding shortcut keys to activate the command. How it works is it will copy and paste the command then press enter all within a second. It will then display to the entire server the command you just executed in a sv_say command. With some of the commands there is a toggle to switch them on an off.
Note: Do not open multiple instances of this trainer or use it while outside the Halo game.
Author: Sean Casey, Bryn Casey
Size: 14.9MB
Date: 03/25/07
Downloads: 83564
User Rating: out of 10
Description
Hydrolysis for Halo Custom Edition features 2 new vehicles: the "Shark" 2-man boat,
with integrated machine gun mounted in front, and
the "Beetle" 1-man jet transport vehicle.
Started in the middle of 2006, temporarily abandoned for about 5 months and obsessed over all winter to be finished in March 2007. This will undoubtedly be my last Halo CE map, with Halo 2 Vista dropping mere weeks from now- I'd like to take this space to thank everybody in the Custom Edition scene, starting with Gearbox for sticking it out and making it workable, even with all the haters and flamers- thanks to Bungie of course, thanks to Kornman and Monoxide and Iron Forge and all the reverse engineers who made stuff possible, and quicker... thanks to Lightning and Neuro and Killa and everyone who helped me get past the various roadblocks in my projects- thanks to everyone who ever played in a game with me and wasn't a [deleted]...
Thanks to Dennis for the map name suggestion, thanks to CtrlAltDestroy for the H3 backpack mod & help (even though this version does not include the backpack mod- I wanted to leave it classic-ish), everyone at forums.yayap.com especially ben for the initial idea and Lloyd for typing "gears", everybody at gearbox forums- you guys are the smarterest, and of course the playtesters:
Phil
TomClancey
Capt Lag
Random
bacon
Arteen
Wave of Lag
Titusz
penguin
Seraphim
Teekup
Kornman (even though we didn't get to play)
(once again, if I forgot you, I'm sorry- I have the worst memory ever)
-and thanks to my brothers Colin, Bryn, and Darrick. You guys are pimps.
Author: The Modern Combat Team
Size: 30.3MB
Date: 12/27/07
Downloads: 80582
User Rating: out of 10
Not Rated
Description
Well guys, it's been a long time, but here it is. As promised, Ambush of Modern Combat. Unfortunately the models contained within the mod are all very old place holder models. All those new models you may have seen recently we have decided to put to better use. We cannot discuss at this time what they will be used for but as you can tell, it's not halo. The majority of the weapons are skinned and a few vehicles as well. There a few unfinished things like sounds and some animations but nothing that would affect gameplay. The only known major error is the tank turret, for some reason, cannot rotate a full 360. However the weapons and vehicles have all been nicely balanced out and have been tweaked to simulate reality best as possible. All things aside, it's a great mod to have fun with. For all of us who tested it gave us a good few hours of entertainment. So here it is guys, have fun with it
Author: Custom Mapping Team (CMT)
Size: 96.4MB
Date: 06/27/06
Downloads: 79185
User Rating: out of 10
Description
--HALO CUSTOM EDITION--
In order to play the Custom Map Team’s (CMT) singleplayer maps, you will the Halo Custom Edition program for the PC, called Halo Custom Edition or Halo CE, you can obtain the game from the "Offical Halo CE Files" section of the website. to Install the game simply execute the file and follow the on screen instructions just as you did with the original Halo PC installation. When prompted for your product key, use the same product key which came with your Halo: Combat Evolved CD, then proceed on with the on-screen instructions. When finished installing, choose not to run the game immediately and close the installer.
--DOWNLOADING--
Now that Halo CE is successfully installed, you can move on to downloading CMT’s singleplayer campaign maps. You can find the CMT Version - Single Player Levels in the "Single Player CE Maps" section of the website. They will be labled "CMT Version". Note that there are regular and other optionsl single player versions available for download. Some of these single player maps have the same file name as others. The Halo CE game can only recognize the fixed file names on the single player levels (unlike the Multiplayer levels which must have unique names) so you should backup any existing Halo CE single player maps before installing those downloaded from this website.
--INSTALLING--
When finished downloading, open up the archive file. Because the file is an a *.zip archive, you will need a shareware utility such as WinZip or WinRAR to open and extract the archive. Extrace the maps to the C:\Program Files\Microsoft Games\Halo Custom Edition\maps folder. Note: Backup any existing single player maps BEFORE overwriting them with the new ones.
--MAIN MENU (ui.map)--
To play the map files, you will need to download a replacement UI (User Interface) Map file replacement. You can download one from the "Custom UI Files" section of the website. NOTE: The UI file MUST support the campaign menu option. Some replacement files do not. For a list of known UI files that do support the Campaign menu see How Do I Play the Single Player Campaign Maps in Halo CE?
--PLAYING THE GAME/POST INSTALLATION--
Once the files are extracted, you are now free to play the game. With your Halo CD in your drive, open up Halo Custom Edition. You should now be able to play the mod.
Author: Chief (lskrippner)
Size: 31.3MB
Date: 04/10/07
Downloads: 76252
User Rating: out of 10
Description
this is the official house 2 final finished map. its been highly improved from the original house map. there is furniture and i used better texures. there are a couple easter eggs, they are pretty easy to find and they dont ruin gameplay. its based on a human fleet crash landing in the kitchen and a covenant fleet crashing in my computer room. hope you like.
Author: CMT Team
Size: 169.1MB
Date: 08/04/09
Downloads: 74921
User Rating: out of 10
Not Rated
Description
This is the CMT public beta build of A10, The Pillar of Autumn.
Due to the massive amount of posting of an older leak of this level,
we thought it would be a whole lot nicer to release a fresh new beta
build for everyone to enjoy. Please respond back to us via my youtube account
(Masterz1337), or Modacity and Halomaps forums, with your thoughts
and feedback, along with bugs you have encountered. Hopefully, the real
deal will be out within several months. This map has always been thought
of as the introduction to our mod, and gives a nice tease to the player
about what there is to come in the maps that follow.
In regards to the leak, it really doesn't effect us. To the leakers
who have been complicit in trying to spam and spread it (Onotix, K23 Kevin),
and those claiming responsibility (DEEhunter and Recycle Bin), well shame on you.
Whatever response you wanted to get out of us, I'm certain you weren't expecting this.
Nothing has changed for us, and you have done nothing but stripped yourself of your only "weapon".
For those of you who have been helpful in containing the leak for so long, we as the team want to
thank you,
and rewards will be given when it is time.
Enjoy this beta we have prepared for you, and please do provide us with feedback.
Instructions
To play this map, you either need a UI with SP enabled, or it can be booted through console.
When booting through console, using the command map_name a10 will load it on normal.
The mod was really designed to be played on heroic, so if you would like to change the difficulty
Author: Custom Mapping Team (CMT)
Size: 118.6MB
Date: 06/27/06
Downloads: 73485
User Rating: out of 10
Description
--HALO CUSTOM EDITION--
In order to play the Custom Map Team’s (CMT) singleplayer maps, you will the Halo Custom Edition program for the PC, called Halo Custom Edition or Halo CE, you can obtain the game from the "Offical Halo CE Files" section of the website. to Install the game simply execute the file and follow the on screen instructions just as you did with the original Halo PC installation. When prompted for your product key, use the same product key which came with your Halo: Combat Evolved CD, then proceed on with the on-screen instructions. When finished installing, choose not to run the game immediately and close the installer.
--DOWNLOADING--
Now that Halo CE is successfully installed, you can move on to downloading CMT’s singleplayer campaign maps. You can find the CMT Version - Single Player Levels in the "Single Player CE Maps" section of the website. They will be labled "CMT Version". Note that there are regular and other optionsl single player versions available for download. Some of these single player maps have the same file name as others. The Halo CE game can only recognize the fixed file names on the single player levels (unlike the Multiplayer levels which must have unique names) so you should backup any existing Halo CE single player maps before installing those downloaded from this website.
--INSTALLING--
When finished downloading, open up the archive file. Because the file is an a *.zip archive, you will need a shareware utility such as WinZip or WinRAR to open and extract the archive. Extrace the maps to the C:\Program Files\Microsoft Games\Halo Custom Edition\maps folder. Note: Backup any existing single player maps BEFORE overwriting them with the new ones.
--MAIN MENU (ui.map)--
To play the map files, you will need to download a replacement UI (User Interface) Map file replacement. You can download one from the "Custom UI Files" section of the website. NOTE: The UI file MUST support the campaign menu option. Some replacement files do not. For a list of known UI files that do support the Campaign menu see How Do I Play the Single Player Campaign Maps in Halo CE?
--PLAYING THE GAME/POST INSTALLATION--
Once the files are extracted, you are now free to play the game. With your Halo CD in your drive, open up Halo Custom Edition. You should now be able to play the mod.
Author: §partan 8
Size: 7.4MB
Date: 02/25/07
Downloads: 72132
User Rating: out of 10
Description
Three easter eggs to find.
This is a race track map.
Supports all gametypes.
BSP by §partan 8
The best gametype that works with this map is Slayer and CTF.
I made this map as weird as I can.
Sorry about the music, most of you won't understand it.
Author: Custom Mapping Team (CMT)
Size: 91.6MB
Date: 06/27/06
Downloads: 71906
User Rating: out of 10
Description
--HALO CUSTOM EDITION--
In order to play the Custom Map Team’s (CMT) singleplayer maps, you will the Halo Custom Edition program for the PC, called Halo Custom Edition or Halo CE, you can obtain the game from the "Offical Halo CE Files" section of the website. to Install the game simply execute the file and follow the on screen instructions just as you did with the original Halo PC installation. When prompted for your product key, use the same product key which came with your Halo: Combat Evolved CD, then proceed on with the on-screen instructions. When finished installing, choose not to run the game immediately and close the installer.
--DOWNLOADING--
Now that Halo CE is successfully installed, you can move on to downloading CMT’s singleplayer campaign maps. You can find the CMT Version - Single Player Levels in the "Single Player CE Maps" section of the website. They will be labled "CMT Version". Note that there are regular and other optionsl single player versions available for download. Some of these single player maps have the same file name as others. The Halo CE game can only recognize the fixed file names on the single player levels (unlike the Multiplayer levels which must have unique names) so you should backup any existing Halo CE single player maps before installing those downloaded from this website.
--INSTALLING--
When finished downloading, open up the archive file. Because the file is an a *.zip archive, you will need a shareware utility such as WinZip or WinRAR to open and extract the archive. Extrace the maps to the C:\Program Files\Microsoft Games\Halo Custom Edition\maps folder. Note: Backup any existing single player maps BEFORE overwriting them with the new ones.
--MAIN MENU (ui.map)--
To play the map files, you will need to download a replacement UI (User Interface) Map file replacement. You can download one from the "Custom UI Files" section of the website. NOTE: The UI file MUST support the campaign menu option. Some replacement files do not. For a list of known UI files that do support the Campaign menu see How Do I Play the Single Player Campaign Maps in Halo CE?
--PLAYING THE GAME/POST INSTALLATION--
Once the files are extracted, you are now free to play the game. With your Halo CD in your drive, open up Halo Custom Edition. You should now be able to play the mod.
Author: {DHG}Vista
Size: 47.2MB
Date: 07/29/07
Downloads: 62833
User Rating: out of 10
Description
Description :
Escape,Part 1, The floods.
This map is a Solo mission and also a Multiplayer one! This is a big level map with a nice little goal : destroy and kill the covenants. YOU are starting in a ship in the weapons room and most of the time marine will helps you too kick aliens b** and ride the gunner of the warthog ^^. There is a ride for warthog in the ship. Important!!! : If you wants to be allied with the marines go in the red team and the finish,exit with a longsword in space with pillar of autmumn !!!!!!!. This map is only a slayer and CTF one. Hope you will have fun ;-) its the beta and the part 1of the serie "escape" !! My Best Creation !!!
Author: Jahrain
Size: 30.8MB
Date: 11/02/06
Downloads: 62794
User Rating: out of 10
Description
Mystic
by Jahrain
Deep within an impenetrable valley covered by coagulated pinelands lays two secret shrines of the forest hidden by a dense layer of mist. Parting these two shines, a mysterious waterfall fuels the mist which cloaks these shrines. Even though it is unknown who built the shrines or what they are used for, this map proves to be an excellent battle ground for the capture the flag game type with its variety of routes, turns and twists between the 2 shrines. This map is also ideal for team sniper game types with 4 to 6 players with its tactile sniping locations and also for much larger scale team slayer matches with 10 to 16 players with its wide open spaces for vehicular balanced out with combat and close and long ranged on foot combat with its availability of anti-vehicle weaponry. This map also includes lots of places to explore and sights to see while the game slows down.
This map has a few new features that are not standard to Halo which include:
-The Bulldog motorcycle
-The Magnum Revolver
-The new Spartan character model
-New heath, radar and shield meter for the HUD.
This map also features a few alterations of Halo’s standard content which include:
-AR has new shaders and has been updated to be slightly more accurate
-PP shoots faster projectiles
-PR is more accurate
-Needler shoots a secondary projectile which attaches to objects surfaces and detonates 30 seconds later.
This map was designed, modeled and textured by me. Special thanks goes out to Lightning for his H2 styled multicolored teleporters and to all those who helped out with the early testing. Also special thanks to the University of Hawaii Computer Science department for hosting a LAN for the final beta testing.
Author: Custom Mapping Team (CMT)
Size: 110.3MB
Date: 06/27/06
Downloads: 61344
User Rating: out of 10
Description
--HALO CUSTOM EDITION--
In order to play the Custom Map Team’s (CMT) singleplayer maps, you will the Halo Custom Edition program for the PC, called Halo Custom Edition or Halo CE, you can obtain the game from the "Offical Halo CE Files" section of the website. to Install the game simply execute the file and follow the on screen instructions just as you did with the original Halo PC installation. When prompted for your product key, use the same product key which came with your Halo: Combat Evolved CD, then proceed on with the on-screen instructions. When finished installing, choose not to run the game immediately and close the installer.
--DOWNLOADING--
Now that Halo CE is successfully installed, you can move on to downloading CMT’s singleplayer campaign maps. You can find the CMT Version - Single Player Levels in the "Single Player CE Maps" section of the website. They will be labled "CMT Version". Note that there are regular and other optionsl single player versions available for download. Some of these single player maps have the same file name as others. The Halo CE game can only recognize the fixed file names on the single player levels (unlike the Multiplayer levels which must have unique names) so you should backup any existing Halo CE single player maps before installing those downloaded from this website.
--INSTALLING--
When finished downloading, open up the archive file. Because the file is an a *.zip archive, you will need a shareware utility such as WinZip or WinRAR to open and extract the archive. Extrace the maps to the C:\Program Files\Microsoft Games\Halo Custom Edition\maps folder. Note: Backup any existing single player maps BEFORE overwriting them with the new ones.
--MAIN MENU (ui.map)--
To play the map files, you will need to download a replacement UI (User Interface) Map file replacement. You can download one from the "Custom UI Files" section of the website. NOTE: The UI file MUST support the campaign menu option. Some replacement files do not. For a list of known UI files that do support the Campaign menu see How Do I Play the Single Player Campaign Maps in Halo CE?
--PLAYING THE GAME/POST INSTALLATION--
Once the files are extracted, you are now free to play the game. With your Halo CD in your drive, open up Halo Custom Edition. You should now be able to play the mod.
Author: (DA)Ender
Size: 22.5MB
Date: 12/19/05
Downloads: 59262
User Rating: out of 10
Description
An important note: THIS MAP IS NOT SCALED DOWN IT IS EXACLY THE SAME SIZE!!
this is my fourth map and its a Hugeass varient. I made many improvments! One of the main ones being that you can
the original hugeass in your maps folder as well as this one and still play the original hugeass.
the second kind of pelican has landing gear and a turret in the back where the sniper seat is in the hugeass pelican.
i made it so you can zoom in with the sniper rifle!
the biped is H2_master chief
THERE IS A SERAPH IN THIS MAP!! YAY!!
secret weapon: A SUPER DUPER WELL HIDDEN NUKE LAUNCHER!!!
TO HAVE HUGEASS AND APOCALYPSE HUGEASSV2 IN YOUR MAPS FOLDER AND PLAY THEM BOTH DO THIS:
1. open your maps folder
2. delete or move apocolypsehugeass from your maps folder
3. extract or put ApocalypsehugeassV2 to your maps folder
3. start CE and you will be able to play hugeass AND apocalypsehugeassV2.
rfrailgun tag:[DD]ZION
Hugeass tags: Tiamat
Hugeass scenario: Tiamt
Dropship: ColdRush map
Pelican with rear turret: Coldrush map
Special thanks to my map team: BloodThirstyEmu and (DA)Nemesis
special thanks to my clan DragonArmy
Author: Custom Mapping Team (CMT)
Size: 101.9MB
Date: 06/27/06
Downloads: 59035
User Rating: out of 10
Description
--HALO CUSTOM EDITION--
In order to play the Custom Map Team’s (CMT) singleplayer maps, you will the Halo Custom Edition program for the PC, called Halo Custom Edition or Halo CE, you can obtain the game from the "Offical Halo CE Files" section of the website. to Install the game simply execute the file and follow the on screen instructions just as you did with the original Halo PC installation. When prompted for your product key, use the same product key which came with your Halo: Combat Evolved CD, then proceed on with the on-screen instructions. When finished installing, choose not to run the game immediately and close the installer.
--DOWNLOADING--
Now that Halo CE is successfully installed, you can move on to downloading CMT’s singleplayer campaign maps. You can find the CMT Version - Single Player Levels in the "Single Player CE Maps" section of the website. They will be labled "CMT Version". Note that there are regular and other optionsl single player versions available for download. Some of these single player maps have the same file name as others. The Halo CE game can only recognize the fixed file names on the single player levels (unlike the Multiplayer levels which must have unique names) so you should backup any existing Halo CE single player maps before installing those downloaded from this website.
--INSTALLING--
When finished downloading, open up the archive file. Because the file is an a *.zip archive, you will need a shareware utility such as WinZip or WinRAR to open and extract the archive. Extrace the maps to the C:\Program Files\Microsoft Games\Halo Custom Edition\maps folder. Note: Backup any existing single player maps BEFORE overwriting them with the new ones.
--MAIN MENU (ui.map)--
To play the map files, you will need to download a replacement UI (User Interface) Map file replacement. You can download one from the "Custom UI Files" section of the website. NOTE: The UI file MUST support the campaign menu option. Some replacement files do not. For a list of known UI files that do support the Campaign menu see How Do I Play the Single Player Campaign Maps in Halo CE?
--PLAYING THE GAME/POST INSTALLATION--
Once the files are extracted, you are now free to play the game. With your Halo CD in your drive, open up Halo Custom Edition. You should now be able to play the mod.
Author: Custom Mapping Team (CMT)
Size: 108.5MB
Date: 06/27/06
Downloads: 59007
User Rating: out of 10
Description
--HALO CUSTOM EDITION--
In order to play the Custom Map Team’s (CMT) singleplayer maps, you will the Halo Custom Edition program for the PC, called Halo Custom Edition or Halo CE, you can obtain the game from the "Offical Halo CE Files" section of the website. to Install the game simply execute the file and follow the on screen instructions just as you did with the original Halo PC installation. When prompted for your product key, use the same product key which came with your Halo: Combat Evolved CD, then proceed on with the on-screen instructions. When finished installing, choose not to run the game immediately and close the installer.
--DOWNLOADING--
Now that Halo CE is successfully installed, you can move on to downloading CMT’s singleplayer campaign maps. You can find the CMT Version - Single Player Levels in the "Single Player CE Maps" section of the website. They will be labled "CMT Version". Note that there are regular and other optionsl single player versions available for download. Some of these single player maps have the same file name as others. The Halo CE game can only recognize the fixed file names on the single player levels (unlike the Multiplayer levels which must have unique names) so you should backup any existing Halo CE single player maps before installing those downloaded from this website.
--INSTALLING--
When finished downloading, open up the archive file. Because the file is an a *.zip archive, you will need a shareware utility such as WinZip or WinRAR to open and extract the archive. Extrace the maps to the C:\Program Files\Microsoft Games\Halo Custom Edition\maps folder. Note: Backup any existing single player maps BEFORE overwriting them with the new ones.
--MAIN MENU (ui.map)--
To play the map files, you will need to download a replacement UI (User Interface) Map file replacement. You can download one from the "Custom UI Files" section of the website. NOTE: The UI file MUST support the campaign menu option. Some replacement files do not. For a list of known UI files that do support the Campaign menu see How Do I Play the Single Player Campaign Maps in Halo CE?
--PLAYING THE GAME/POST INSTALLATION--
Once the files are extracted, you are now free to play the game. With your Halo CD in your drive, open up Halo Custom Edition. You should now be able to play the mod.
Author: EJ Burke
Size: 15.2MB
Date: 04/30/06
Downloads: 58291
User Rating: out of 10
Description
1. Background Story
Two months before the Battle of Reach, routine spectrograph analysis of distant solar systems revealed a combination icy/terrestrial body approximately half the mass of Earth's moon. A survey team was dispatched to determine its viability for oxygen and mineral mining operations.
The planet, now referred to officially as "Summary", turned out to be far less mundane than its emission spectrum had portrayed. An intact, almost pristine, Forerunner outpost was discovered within 15 minutes of the survey vessel assuming its initial orbit. It resided in what was described as a "thermal pocket" defined by two bracketing fance-like scructures. Presumably, this was done in order to keep the structure from being enveloped by the glacial mass that covered 90% of the surface.
The results of radiometric dating determined that the structure was over 100,000 years old. Perhaps a little ancient for something in such good condition, but it could be somewhat explained by the arid conditions and regulated temperature ranges.
What couldn't be so easily explained was the fact that the planet itself was no older than the outpost. A fact which would have been revealed by the telescopic spectrograph if not for the relatively fresh coating of ice defeating an accurate geochronological measurement. Six billion years younger than the next youngest planet in the solar system, Summary's standing as a naturally occurring body was highly suspect.
Ultimately, the purpose of the installation couldn't be determined. Contact with the survey team was lost. Followup investigations have been delayed by circumstances of the Covenant War. Without physical, in-person investigation of the planet, the best clue as to what may have happened was uncovered in further telescopic study of the solor system.
An unidentified type of radiation was determined to have enveloped the entire system thousands of times in its history. Most of these emissions seem to originate from Summary. One of these radiation waves, however, seemed to have no discernable point of origin at all. Even more disturbing, it wasn't isolated to that distant solar system. Evidence of this burst of radiation can be found virtually everywhere in the galaxy.
2. Gameplay
The underlying concept behind Portent is a battle for higher ground. Players overlooking their opposition will feel safe and empowered, while other players struggle to gain the advantage.
Big Team CTF - The principle supported gametype. Players spawn in a safe location in their spacious fortresses. Direct assaults will be easy to spot and thwart, so it will be important to gain control of the map. The central tower will play a key role in allowing quick, on-foot access to the enemy flag.
Small Team CTF - With fewer resources to control territory, the battle is waged primarily in the bases. Frontal assaults with the warthogs should be the prevailing tactic.
Slayer - All players spawn around the central tower to keep the "biomass" concentrated and the action going. Players can spread out and retreat to the safety of the bases, if they choose, but they'll have a hard time racking up kills that way.
King of the Hill - Located on the lower floor of the central tower, the Hill objective is purposefully designed to be difficult to maintain uncontested control over. Every second of dominance will count and in team games, it will be important to have unselfish teammate on the top floor to keep their allies racking up hill time clean.
Oddball - Grab the skull and pick a teleporter to escape harrassment. When in trouble, toss the ball down the pit to keep it out of the enemy's hands temporarily.
Race - A complete design afterthought. It might be fun. Give it a try.
3. Weapon Tweaks
Assault Rifle - Lower rate of fire, higher damage per round, longer acceleration time to maximum bullet spread.
Plasma Rifle - Higher rate of fire, less heat per round.
Needler - Faster rate of fire, higher ammo capacity, lower needle spread.
The degree by which each of these adjustments were made should be regarded as slight. They are merely less useless than before. The pistol is still your best option for general combat.
4. Notes
I would have preferred to "seal up" the map with player clipping, but people seem to like stunts, so I left it open for that type of thing. Under default gametype circumstances this shouldn't affect gameplay, but it's impossible to tell. I doubt the map will become popular enough to ever really find out if the lack of clipping breaks the game.
Banshee spawns are reluctantly included, but they're hidden and you'll only be able to get to them if your server is set up for stunts. The banshee is completely outside the design of the map, so don't blame me if the map seems far less impressive while flying around in one.
Unfortunately, the radiosity quality of the lightmaps is debug-level. It takes over an hour to solve at a threshhold of 0.1. It would take over two days to solve at final lightmap quality. Given that it would probably take me a dozen attempts at quality 1 to get the lighting just right, I don't think it's worth the trouble right now. But it's certainly something I'd like to do for future releases -- after I upgrade to a dual core rig.
I'm leaving this map "unprotected". You can decompile it for curiosity or machinima purposes. Approval for any modded rereleases will be hard to come by and I'll be annoyed if you even ask. Maybe I'm being naive, but I don't think there's anyone out there that's going to willingly screw me over or disrespect my work. And if they do, they'll have a CE Community boot up their ass within 10 seconds. ;)
Author: TheGhost
Size: 10.1KB
Date: 10/14/06
Downloads: 58027
User Rating: out of 10
Description
Lost your CD key? This program can help you if you've already installed Halo on your computer.
Your CD key is stored encrypted in the computer's registry. This program parses and decodes the digital product ID, leaving you with your original CD key as it appeared on your CD case or manual.
Download the program here.
(Note: The CD key in photo is not real)
Instructions:
To use this program, simply download the .exe file and run it. The CD key will appear automatically.
Note: You must have the .NET Framework 2.0 installed in order to run this program.
Author: [RLG] El Crappio
Size: 14.6MB
Date: 07/22/06
Downloads: 57938
User Rating: out of 10
Description
Here is the info I put everywhere else:
Here it is, Grunt Attack 2! Obviously, this is the sequel to Grunt Attack, my popular CE mod. It has been well updated, with lots of new changes. It has taken two weeks now to make, and a few people have helped me along the way.
Some Changes:
* Teams. There is no more Red Vs Blue teams. Its now Red Vs Blue Vs Green Vs White. This makes the map a lot more frantic, with bullets, needles and plasma flying everywhere.
* Weapons. The Grunts on Red and Blue teams carry Needlers, Plasma Pistols and now can sometimes be seen carrying Assault Rifles. On the Green team and White Team, they carry Pistols and Assault Rifles. Also, there are now...
* Snipers. On Blue and Red teams Snipers will sit and pick off any opposite-team Grunts they can see. On Red team, they sit clearly up on the Sniper Ridge, and on the Blue Team, you might get a little suprise on your way to the base...
* Toughness. The Grunts are tougher to kill by 20 Health points, although this may not seem to much, it is when you have 3 Teams trying to kill you and your Allies.
* Accuracy. The Grunts are more accurate now, so watch out for Snipers and Pistol weilders.
Glitches:
There are no known Glitches. If you find any please tell me and they will be dealed with very shortly.
Note: The MCs hands are the H2 ones, cause I just like them
Video: Coming Soon.
Creds:
Infantry001 : For Being a great Help in Boosting
[RLG] El Crappio : Tagging, Scenario Editing, Idea, Compiling
[RLG] PsychoDude : Adding Shinyness to my Red Grunts and Green Grunts.
Author: Custom Mapping Team (CMT)
Size: 60.2MB
Date: 06/27/06
Downloads: 54623
User Rating: out of 10
Description
--HALO CUSTOM EDITION--
In order to play the Custom Map Team’s (CMT) singleplayer maps, you will the Halo Custom Edition program for the PC, called Halo Custom Edition or Halo CE, you can obtain the game from the "Offical Halo CE Files" section of the website. to Install the game simply execute the file and follow the on screen instructions just as you did with the original Halo PC installation. When prompted for your product key, use the same product key which came with your Halo: Combat Evolved CD, then proceed on with the on-screen instructions. When finished installing, choose not to run the game immediately and close the installer.
--DOWNLOADING--
Now that Halo CE is successfully installed, you can move on to downloading CMT’s singleplayer campaign maps. You can find the CMT Version - Single Player Levels in the "Single Player CE Maps" section of the website. They will be labled "CMT Version". Note that there are regular and other optionsl single player versions available for download. Some of these single player maps have the same file name as others. The Halo CE game can only recognize the fixed file names on the single player levels (unlike the Multiplayer levels which must have unique names) so you should backup any existing Halo CE single player maps before installing those downloaded from this website.
--INSTALLING--
When finished downloading, open up the archive file. Because the file is an a *.zip archive, you will need a shareware utility such as WinZip or WinRAR to open and extract the archive. Extrace the maps to the C:\Program Files\Microsoft Games\Halo Custom Edition\maps folder. Note: Backup any existing single player maps BEFORE overwriting them with the new ones.
--MAIN MENU (ui.map)--
To play the map files, you will need to download a replacement UI (User Interface) Map file replacement. You can download one from the "Custom UI Files" section of the website. NOTE: The UI file MUST support the campaign menu option. Some replacement files do not. For a list of known UI files that do support the Campaign menu see How Do I Play the Single Player Campaign Maps in Halo CE?
--PLAYING THE GAME/POST INSTALLATION--
Once the files are extracted, you are now free to play the game. With your Halo CD in your drive, open up Halo Custom Edition. You should now be able to play the mod.
Author: Mysterion
Size: 57.1MB
Date: 08/09/08
Downloads: 54451
User Rating: out of 10
Not Rated
Description
Several improvements have been made to the map, including mods to scenery, vehicles, portal locale, etc. Some scenery, weapons and vehicle tags had to be removed to make room for AI. The ctf flags have now been moved into the each base, which are now heavily guarded. Most portals and groups of vehicles are guarded by AI. Marines man turret guns at the entrance to their base, and Elite man turrets at each sniper nest on the mountain cliff. Two Seraphs have Elite pilots, and will try to hunt you down as well as some of your Marine comrads. Two new covenant gun towers have been placed on the right side, and one of the towers at the left and one at the right are manned by elite. New teleportals have been added at many different locations such as on both the front bridges, and at gun tower platforms to get back down. There is also a new portal at the bottom of that strange "pit" located in the second covenant base.
This is fun for solo play, but other players can join the battle and change to blue team for a joint effort to help the Marines battle the Covenant, or vice versa. The night switch biped is there, but if killed, the AI will appear frozen. If your PC specs aren't too good, then it will probably clip and lag, but it may help if you tweak the graphics down. The map works on a 10 year old Gateway Pentium 4 with an 128 MB Nvidia graphics card if some graphic features are sacrificed, but really smokes on our Dell 530s with Intel Dual-Core and a 256 MB ATI Radeon.
Author: Yoyorast
Size: 38.0MB
Date: 10/11/09
Downloads: 54333
User Rating: out of 10
Not Rated
Description
Ok guys, it's here afterall, my 4 years map dream finally came to reality. Hope you will enjoy it and make it a big success. it's not a whole new map for those who're used to V1 but it's a big update that keeps the good V1 sides, correct many problems, adds tons of new paths and shape changes, new strategic sturctures + new "panic" Doors and shileds that will spice up the game. And off course I tried to improve the design as much as possible. Also strategic places are now named to help you find your way and become like meeting places. There's so many new stuff... you'll see by yourself what changed since V1.
Author: FrozenBlade
Size: 43.9MB
Date: 01/07/07
Downloads: 53790
User Rating: out of 10
Description
Wage war against the Humans or the Covenant in this very different version of BloodGulch.
Thanks for downloading Covenant Vs. Marines FINAL, as the name suggests, this is the final and probably the best one for most people as a lot of things have been evened out, I would like to say that this map is not the last and there will be tons more from me and even more better maps from me for Halo 2 Vista. This map would have came out about 2 weeks after Beta 5 but I had a lot to do outside of Halo modding, therefore this map came out... a few months later, but now I can finally continue halo modding and make better and better maps as I gain more knowledge with the HEK, anyway now onto what this map holds.
This map is for MP BUT It is NOT recommended for online play as the AI will NOT sync and people will be seeing AI where other players can't. Covenant Vs. Marines is one of my attempts to make a map with decent AI... unlike some maps out there, the AI on CVMF are pretty damn decent and do what they should do which is fight for survival, they will drive vehicles, get into formations and direct each other to survive, in my next map AI will also be flying pelicans and can pick you up in them ;)
Vehicles:
Wasp
Warthog
Super Banshee
Spectre
Covenant Gun Turret
LAAG Turret
-- Features --
1. You play as an Elite and you can do ANYTHING the MC can do and you also move properly.
2. Elites will get into the side seats and gunner seats of any vehicle in the map is the vehicle has the seats obviously.
3. Marines attack the Covenant base from ALL sides.
4. Marines and Covenant can see real world distances. ( they can see you and the enemy from far away like we can )
5. You start off with 4 modded weapons which own all, most have secondary fire modes.
6. Marine Snipers are 1 hit KILLERS like real life so be careful not to let them see you if you decide to hit their base.
7. Marines are a lot tougher to balance them out more. ( as they were just pussys with their current strings )
8. Power-ups have been placed on the map to make it easier for you.
9. The map is very detailed with trees, logs and numerous hiding places... if you need them.
10. Red team are the Covenant and Blue Team are the Marines.
11. Sitting in the passenger seat of the Warthog also allows you to control the LAAG Turret at its rear if there is nobody already on it.
Bugs:
1. Even if you play as the Marines ( Blue Team ) You will still be an Elite.
2. AI instantly respawns which some players hate but it keeps the battle consistent so I put this as a bug / good thing.
3. This is a bug that can NOT be fixed, you will spawn in the enemy teams base quite often!
Credits: In no particular order.
Mothergoat - Wasp, one of the best looking vehicles around.
{WK}H guru - Pelican base, which I must say is very handy even though I am not using it for a Pelican on this map.
TheGhost - The best LAAG Turrets you can find on the web.
Jahrain - Halo 2 MC Arms and the sky used in this map.
Spectre maker - Still don't know who you are but thanks!
Author: Mothergoat / Neuro ko neza
Size: 7.9MB
Date: 09/13/05
Downloads: 53487
User Rating: out of 10
Description
IMMURE
Design: Mothergoat Artist: Neuro ko neza
Immure, an open air prison facility built by the Forerunners for those forced into exile. No one is confident where exactly on Halo the mountain facility is, but the gigantic communications tower and solar panels provide an amount of autonomy, suggesting that the Forerunners were very interested in maintaining contact with the prisoners.
Indludes the WASP human flying vehicle. Modeled by Dominator. Skinned by Lightning. Tagged by SSDC. Concept made for Halo by Mothergoat.
Author: Custom Mapping Team (CMT)
Size: 81.2MB
Date: 06/27/06
Downloads: 50093
User Rating: out of 10
Description
--HALO CUSTOM EDITION--
In order to play the Custom Map Team’s (CMT) singleplayer maps, you will the Halo Custom Edition program for the PC, called Halo Custom Edition or Halo CE, you can obtain the game from the "Offical Halo CE Files" section of the website. to Install the game simply execute the file and follow the on screen instructions just as you did with the original Halo PC installation. When prompted for your product key, use the same product key which came with your Halo: Combat Evolved CD, then proceed on with the on-screen instructions. When finished installing, choose not to run the game immediately and close the installer.
--DOWNLOADING--
Now that Halo CE is successfully installed, you can move on to downloading CMT’s singleplayer campaign maps. You can find the CMT Version - Single Player Levels in the "Single Player CE Maps" section of the website. They will be labled "CMT Version". Note that there are regular and other optionsl single player versions available for download. Some of these single player maps have the same file name as others. The Halo CE game can only recognize the fixed file names on the single player levels (unlike the Multiplayer levels which must have unique names) so you should backup any existing Halo CE single player maps before installing those downloaded from this website.
--INSTALLING--
When finished downloading, open up the archive file. Because the file is an a *.zip archive, you will need a shareware utility such as WinZip or WinRAR to open and extract the archive. Extrace the maps to the C:\Program Files\Microsoft Games\Halo Custom Edition\maps folder. Note: Backup any existing single player maps BEFORE overwriting them with the new ones.
--MAIN MENU (ui.map)--
To play the map files, you will need to download a replacement UI (User Interface) Map file replacement. You can download one from the "Custom UI Files" section of the website. NOTE: The UI file MUST support the campaign menu option. Some replacement files do not. For a list of known UI files that do support the Campaign menu see How Do I Play the Single Player Campaign Maps in Halo CE?
--PLAYING THE GAME/POST INSTALLATION--
Once the files are extracted, you are now free to play the game. With your Halo CD in your drive, open up Halo Custom Edition. You should now be able to play the mod.
Author: Monoxide and tjc
Size: 1.2MB
Date: 12/29/04
Downloads: 45969
User Rating: out of 10
Description
Halo Map Tools: Overview
Halo Map Tools, currently at version 3.0, is a hacking tool for Bungie's masterpiece first person shooter - Halo:Combat Evolved. HMT currently supports all versions of the game. These include:
- Xbox, PC Retail, PC Beta, and PC Demo
HMT has grown from a simple sound injector to a very complex app that performs a wide variety of tasks. In Version 3, I have teamed up with tjc, a very talented programmer and hacker, to provide more cutting edge features.
[Current Feature Set as of Version 3]
- Injection and Extraction of all Halo Resource Files
This includes compressed and uncompressed texures, ADPCM and OGG
sound files, and *NEW* Models.
- *NEW* XML-plugin Based Tag Editor
This allows for easily extensible editing of a wide variety of game
resources (metadata) The current plugin set supports editing of
Vehicles, Projectiles, Bipeds, Damage, Game Globals, Physics, Camera
Tracks, and Weapons.
- Batch Resource Extraction of all resource files and metadata
- *NEW* Metadata Import/Export with automatic ident and reflexive
offset correction.
- Object Placement and Player Spawn editing
Allows modification of coordinates, rotation, and object types
- Easy Offset Swapping
- Search Functions
Locate by Meta Offset, Locate By ID
- *NEW* Map Rebuilding
Allows you to rebuild a map from resource files, allowing for easy
additions and deletions of resources from a file. This can be used
easily move things from single player maps to multiplayer maps
General Instructions
Note - This app requires the .net framework. It can be downloaded from
Microsoft via Windows Update or directly from their website.
http://msdn.microsoft.com/netframework/downloads/howtoget.aspx
HMT is fairly simple to use - just open a map and select a resource from the resource browser. If it has a dedicated plugin or an XML plugin, it will load and you will be able to edit certain properties and/or extract resources depending on the type of tag.
Map Rebuilding: This feature requires a little basic knowledge to use effectively. Follow these steps in order to rebuild a map.
1. Into it's own folder, batch extract the multiplayer map that you wish
to modify.
2. Open the map that you which to extract resources from and choose
"Extract Meta" after selecting the proper tag. If you would like to
automatically extract all dependencies as well, check the "Recursive"
box. Choose a folder to extract the files to.
3. Copy the extracted files/folders to the folder you extracted the
multiplayer map to. Overwrite any existing files.
4. Choose "Rebuild Map" from the menu, and choose the Original Map (this
is the original multiplayer map that you batch extracted earlier)
*Note that the original map MUST be in the same folder as the batch
extracted files.
5. Choose "yes" when prompted if you want to auto fill in the other
filenames.
6. Now add any new files you wnat to add to the rebuild to the list at
the bottom. For example, if you want to add the Sentinal Beam weapon
you would choose the Sentinal Beam.proj.meta file from the proper
folder. Note, that you only have to add the parent tag - any
dependencies will be added automatically during the build.
7. Now, click Rebuild and wait for it to finish. Once it has completed
the rebuild, you will have a new map file in the folder named
OriginalMapName.map.rebuild.map.
8. Copy this file to your Halo\MAPS\ folder, rename it to replace the
appropriate map, and enjoy ;)
[Notice about bugs in certain plugins]
tjc recently decided to leave the Halo Modding scene. He is the author of the XML and Model plugins for HMT, and he has left them in an unfinished state. Because of this, you will undoubtedly notice bugs with these plugins. I plan on fixing these problems eventually, but rather than hold off on the release, I've decided to address the issues in a future release. They are still very usable, but you may find some annoynaces. Please don't come crying or talking trash about the fact that these plugins have problems! They will be fixed - do you really wanna wait and have nothing until then? :)
Greetings and Thanks
There have been a lot of people who have contributed to this project over time. I'd like to give thanks to a few of them individually.
[Defenderz] Defenderz left Halo hacking shortly after I joined it but if
anyone deserves credit for being the "father of Halo hacking" it's him.
A good portion of the most important discoveries were made by Defenderz,
and without him, we wouldn't be where we're at now. Thanks man,
wherever you are.
[tjc] tjc had joined the HMT project recently to help provide more
functionalilty. Unfortunately, due to personal reasons, he has decided
to leave the scene and will not be taking part in future HMT efforts.
Thanks for your contributions tjc.. you will be missed by all of us...
[Iron_Forge] Map rebuilding would have never seen the light of day
without the massive amount of help Iron_Forge gave me in the form of
debugging, testing, and hardcore reverse-engineering. There were many
times that I was completely stuck and was only able to progress because
of his help. He's also one of the few people in the scene that I really
consider a friend, and he has provided me hours of good conversation
throughout this project and has helped me to stay motivated. So thanks
Forge! ;oP
[Grenadiac] While gren hasn't actually contributed to HMT, his awesome
app - SparkEdit - has really helped to expand the scene and has inspired
me to make Halo Map Tools the best that it can be. Watch for future
versions of SE, as it just keeps getting better and better.
There are many others who have contributed to the scene in one way or
another. Although I rarely see him these days I also wanna thank
Pfhorslayer for bringing everyone together for this project and doing a
ton of work that has helped all of us.
Also, thanks to the HMT Beta team.
You guys were a huge help in getting things ready for release.
I hope everyone enjoys HMT.V3 and I can't wait to see some of the
awesome new mods that are created using it.
Have fun and read the manual before you ask questions!
-Monoxide
Author: p0lar_bear
Size: 14.7MB
Date: 01/04/06
Downloads: 45892
User Rating: out of 10
Description
This was my submission for Pimp My Halo. It's a flythrough of The Library, complete with fake Master Chief and Monitor "bipeds" (they're actually scenery :P). It's campaign-enabled, and has Halo 2 main menu music, as well as it skips the internet update check. It shouldn't lag too badly; I removed the BSP lens flares.
Credit goes to Spammy from the Halomods files forums for the Halo 2 main menu music WMA files. Special thanks to Lightning for support, and answering (quite) a few questions about the c20_1 BSP.
Author: NeuroKoNeza ,ZexGX , Lightning Rec0
Size: 25.2MB
Date: 04/02/06
Downloads: 45303
User Rating: out of 10
Description
Well here It is people , the map ive been wanting to get out for quite awhile now , is finally going to be released soon! The mod (H2ce) has been getting back together and much progress has been done , but its still been taking too long , so a few weeks ago I decided to just get it out there as a classic version. A map doesnt have to have a mod for it be fun and popular , and this map will prove that. But also keep in mind a H2ce version shall come sooner or later. (The map it’s self has been done since last Novemember , but waiting on the mod is the only reason it wasn’t out before :X )I posted some renders awhile back showing how the map was , but if you don’t know what No Remorse is , I’ll be glad to reintroduce you
Quote:
Originally Posted by Nitrousoxide
No Remorse features many twists, turns, back alleys, lofts, appartments, nooks, crannies and just about anything else you'd normally find in a terrestrial city. While there are many tight quaters that force face-to-face firefights, there's just as much open terrain to be fought over. Check out the vast beach that surrounds 50% of the entire level.
Under a dusk sky lit by a setting sun, there's not much peace and serenity to be found when the lights go down in this city by the bay!Although I feel the map suits slayer and KotH gametypes best, CTF works seemingly well. One can either take the straight away but longer route from his base to the other by way of the beach, or take the short route (if you don't get lost or caught up, that is) through the winding maze of streets and back alleys. Either way, you'll find the flag nessled within a building of some sort, regardless of which base. Although the map is definately asymetrical, flag placement and base layout is fairly similar, so no worries about unbalancedness.
One of the coolest parts of the level is the rooftops! In Turf, you are limited as to the rooves you can access, yet in No Remorse, you are encouraged to engage in roof top slaughtering! This makes KotH games AMAZINGLY fun and sniper matches a blast. You can access the rooves in many different ways. Most buildings have interiors in which you can explore to find goodies like weapons, powerups, hiding spots and most importantly, roof access. Normally, roof access is by way of ladder from the inside of a building or appartment, but sometimes, you can get on top by way of air lift, climbing on top of various objects or who knows what other methods! Like the streets, the rooves are scattered with weapons and goodies, mostly sniper parephanalia. You won't find any sniper rifles on the ground, as you won't find any SMG's on the roof. It just kinda makes sence. I must say that I honestly enjoy this map more than Turf and I think the more complex layout of No Remorse is what we were all hoping for in Turf. Don't get me wrong, Turf pwns your socks, but No Remorse pwns your socks, shoes and boxors. Mostly anyone who's played No Remorse agrees, too.
That was from what Nitrous wrote about this map awhile back when he revealed it on the H2ce site , and his description pretty much sums up the quality of this map. This map might just be one of the most detailed maps to date , so I’d say this is defiantly something to get ready and get excited about. But w.e , you all want to actually see what this map looks like , so lets get to the screen shots!!!
! Release date !: April/1st
Lightning is going to play around with some moinor things before saturday , but other then that its all completly finished.
Keep an eye out for a new cinematic video and some other media regarding No Remorse this week!
__________________________________________________ _______
And here is what Sakievich thought about the map:
Neuro has been kind enough to let me see his no_remorse map and has requested that I review it.
This is probably one of the most carefully thought out and planned maps, that I have seen in a long time. It provides for simple straightforward gameplay while allowing plenty of room for variation. While seemingly chaotic when looking at the map at large, it actually flows very well. It has essentially a three level play area and by that I mean up and down. Which means you no longer look for the enemy on one plane, but instead have to be prepared at all levels for unexpected attacks! So, watch the roofs and overhangs.
I think this game will be enjoyable for both small games and large games and for all gametypes. The Halo CE community should be able to easily take advantage of this map for great gameplay.
CTF. The bases for ctf are marked visibly with blue and red vending machines. Which is a smart, subtle and unique way of marking the bases.
Slayer should be endlessly fun with enemies coming from and going everywhere.
Oddball has plenty of room and routes for the runner to get away to, while not being able to escape completely away.
Race, remember race? Anyone?
King of the Hill, forget being able to anticipate your enemy's approach.
Visually it's spectacular. It's varied and and complex with wise use of bitmaps, lightmaps and an original sky. It's simply enjoyable to look at. The areas are varied in overall appearance yet work as a cohesive whole. There are close and open areas. The model appears to be well constructed with wisely placed geometry and portalling. The bitmaps are of the highest quality and appear to be nearly completely original.
I look forward to the H2CE mod, but I think everyone in the HaloCE community should be more than thrilled to play this on ol' Halo Combat Evolved!
Sorry if this sounds gushing, but I can't help it when I see great work.
Author: Dragon
Size: 44.5MB
Date: 11/02/05
Downloads: 41343
User Rating: out of 10
Description
~Coldgulch is basically blood gulch with snowy textures, real snow weather, and my first attempt at AI in the middle of the map. All weapons have been plasmafied + I threw in a nuke snipa to help clear the AI out for a bit.
Author: OpsY
Size: 26.5MB
Date: 03/28/09
Downloads: 41273
User Rating: out of 10
Not Rated
Description
It features a huge military base, it's underground tunels and keep as well as a immense crash site. Please have fun playing on this, we put alot of work on it!
Author: Tiamat
Size: 10.7MB
Date: 08/10/04
Downloads: 40978
User Rating: out of 10
Description
Map: Island Hop (With working boats) by tiamat
Ok this is the map I have been working on for the past two months it features 3 new vehicles and 2 new weapons. It has wind and has been portalled
vhicles:
boathog
just basically a conversion of the standerd warthog into a boat, now it look's nothing like a real living warthog, or a puma for that matter.
r-boathog
no gun on the back but u can still use the back seat for sitting the driver can fire two rockets (primary and secondary trigger) each with a 4 second reload
T-ship(transport ship)
a big fat hovercraft-like transport moves extremely fast (at top speed) and can carry a total of 13 players, but it has no gun.
weapons:
needle rifle
fires high speed overpenitrating shield skipping bounce alot needles or a quick burst of regular needles
energy sword
instant kill melee primary trigger gives u active cameoflage and secondary trigger gives u oversheild after useing one of these two triggers the sword over heats and another trigger can't be used for 60 seconds (but u can still melee )
thnx to:
killa and grim(genocide)
for skins and tags and general assistence
and the testers
chrono
juan
CrAzY
extreme
There is on known bug sometimes when ur playing a game and your not the host your boat will start flipping wildly, this is not my fault but rather a glitch in the netcode noone else see's u flip and u are not actually in the air so just ignore it and continue to drive it will go away
Author: Jameboy
Size: 41.0MB
Date: 10/29/06
Downloads: 40948
User Rating: out of 10
Description
Well, this is my second ai mod I have released up to date. Everything is pretty crazy.
There are 4 teams of ai overall: Marines, Covenant, flood and sentinels.
If you feel like helping out the covie's in this war just switch to blue.
The Problems and Bugs
So far I tested and I have gotten only 1 exception error. If you get one too pm me on
halomods or halomaps.
Sword glowing error I still couldn't figure out to fix for invisible sword flood. Thanks
though for trying to help me El Crappio.
I forgot to mention there is a little suprise in the caves. You have to fight for it
though.
Time for the Credits
Diablo65- For his awsume sword flood
[RLG]El Crappio- For helping me with the sword flood.
Jameboy- Idea, made different colored sword elites, compiling
Feel free to use my sword elites. They are real easy to make.
Author: Metroid Online Map Team
Size: 13.2MB
Date: 11/21/07
Downloads: 39676
User Rating: out of 10
Description
Modeled by: Sc00by
Textured by: Lightning
All-around help: Teh Lag
Scripting and Mod Assistance: Kirby
Original FP Cannon Model: Wave of Lag
Original FP HUD Model: Jahrain
Samus Model: LiveWire
Beta Testers: RJ, Bass, Pixie, Elmo, Sonic and Halodoan
Original Mod: Byram
Original Biped Animations: TheGhost
Website: Phil
Team Leader and Tag Organizer: Seraphim
If I missed you, I’m sorry. I’ve had so much help in the past, it’s hard to remember everyone, but I sincerely appreciate everything everyone has done for us.
*This version is for play-testing, and for feedback regarding the mod.*
Tallon IV Overworld, the first area Samus crashes down upon after escaping the pirate frigate in the beginning of Metroid Prime. Notable features are the waterfall and pool of water below it. A lush rainforest landscape of foliage covered in a downpour of rain.
The Mod consists of the following:
* Accurate Samus Aran biped with custom animations and textures
* 3 original beams: Power, Plasma, and Wave
* 1 new beam: Havoc Beam, that provides rapid fire “havoc”
* Custom sounds for when you are hit and during death, as well as the original beam cannon sounds from the game
* A fully-3d HUD that moves as you move, with swapping icons for each of the beams and a working missile counter
* Custom first-person animations for the beam cannon, including firing missiles, charging, firing, and melee (with the oddball)
* A Metroid hatchling as the oddball and flag that moves inside its’ containment pod, with custom idle animation
* Stunning beam FX and a unique gameplay experience with 4 different balanced beams to choose from
* Be rewarded with a healthpack as you kill your enemies or snag one from a downed ally, which adds a new element to the gameplay experience
Special Thanks: My Wife, Metroid Database, Metroid Metal, Halo 2 Vista’s forums, Gearbox’s Forums, and Masters for his tutorials.
All Metroid-related content is based off intellect property owned by Nintendo. All original content is copyright Metroid Online Map Team.
Author: Black Crypt
Size: 20.6MB
Date: 06/28/09
Downloads: 37930
User Rating: out of 10
Not Rated
Description
Primarily designed as a race or team race map, but all gametypes are implemented.
Oddball and King Of The Hill are best played with random starts for hills/balls. I've included two custom gametypes - 'Random Oddball' and 'Team Crazy King'. They can be found in the 'Custom Gametypes' folder within the archive. The gametype should be placed in your 'My Documents\My Games\Halo CE\savegames' folder to work in game.
There is a secret area in this map, which represents a tribute to one of our most respected members who recently left the clan and Halo :(.
New to this (final) version:
Custom multicoloured hogs - don't know who made the hogs, but thanks! I basically recoloured the skins.
Redesigned the car wash area to be included in the race route.
added a proper entrance to the 'secret garden maze'. The entrance is blocked on oddball and ctf games.
Added an extra 'area' which you'll have to find all on your own :)
I fixed the tower glitch :) and removed the firepit teleport.
Added extra hogs on race mode. Note : The number of hogs that are spawned = the number of players playing.
Author: NeuroKoNeza
Size: 11.0MB
Date: 11/25/06
Downloads: 37497
User Rating: out of 10
Description
description:
Immure 2 by NeuroKoNeza
Layout design by MotherGoat
Flamehog
--------
Veegie
Leet
Boba
Killa
BioCroc
Special thanks to Tweek for being 1337 when im being a f00. :p
This is from what Phil wrote about Immure2 on ModHalo.net -
-----------------------------------------------------------------------------
Immure is back for more action with the second version coming this Friday, November 24th 2006. NeuroKoNeza has re-worked Mothergoat's original concept seen in the first version of Immure. While the skins have been completely re-done, you will find little differences between the original and edited model. However, you will notice around the level there is now a large gap with mountains along the outer edge. Now when you manage to jump off the edge, you will no longer be taking a swim in the water below, but rather following a large distance to the bottom of the gap, ending with a big splat and of course, your death.
You will still enjoy most of the same gameplay as before. One major thing that might make people very angry or very happy is the loss of the WASP vehicle, which was a small, one person human motorcycle-type vehicle, which could hovered very high off the ground. People had many complaints about this being 'whored' in the first version of Immure, so this was removed and a new vehicle took it's place.
The new vehicle is a modified Warthog, equipped with a flamethrower turret on the back, so you can burn your enemies to a crisp while cruising around. You may think, "What if I drive into my own flames?" Well, nothing really. During my test, I was rarely scorched by own flames. This was usually due to NeuroKoNeza being a crappy driver, or something of the sort. Other than that, you can have fun playing with your flamethrower, without worrying about killing yourself.
I did mention before the new skins. Unfortunately, it does come with a slight sacrifice of some frame rate loss. It's nothing big, really. Running an nVidia if you're a hardcore gamer who doesn't care for all the pretties and just want your frames back, you might consider turning off decals, particles, or something of the sort.
To wrap things up, Immure 2 is a great map definitely worth a download. It combines great gameplay with excellent skins that will make your jaw drop. Have fun playing it this Friday!
Author: halo-stuff
Size: 55.4MB
Date: 10/29/06
Downloads: 37326
User Rating: out of 10
Description
This is a modified map of zanzibar Benboyle324 Requested somone to do it and i decided to do it because i might want to make a movie in zanzibar the only thing i edited was the bipeds there are tons of bipeds all you have to do is go threw a tele
Author: OpsY
Size: 64.7MB
Date: 04/29/10
Downloads: 37019
User Rating: out of 10
Not Rated
Description
The result of this endeavour is that most of the flaws of RPG_Beta6 are now taken care of;
The base is now smaller and more efficient, more tunels below it and the Keep now has
a new nuclear shelter. A new Airfield has been added to the mix, as well as the Lost Island
and the Control room makes a return. With Me[Ks]'s colossal , RPG_Beta6.2 will also feature
a high amount of scripted events. RPG_Beta6 started this trend with an elevator, in 6_2
we're stretching this even further. Switch Activated "Lockdown" Mode for the Air Base,
Ability to toggle the "Red Alert" mode, Even the ability to activate Halo itself!
Also new, is the ability to switch BSPs. Not like you've seen before, No. Host controled
and sync'ing! This means the host can decide "Alright, now it's night". And everyone
will be switched to night.
Also, the prowler is no longer landed in a valley. It's now up in the air, with a lifepod
in it's belly thus allowing you to make Ship RPs.
With all this and the numerous BSP changes, added to some new vehicles, RPG_Beta6.2
is intended to be much less streamlined than RPG_Beta6 was. You now have tons of new
plot possibilities and even the ability to make cross-maps RPs with Sanctuary_Final.
Vehicles: Pelican, Warthog, Trans Hog, Sparrowhawk, Lifepod, Firebomb-Longsword, Jets
Credits:
OpsY:BSP, Concept, Population, Some Tagging,
*Me_Ks Explodes*: All Scripting job, Tagging, Music, Insane debugging, Bungie programmers begaring and MUCH, MUCH more
Terrel: Hi-Res Biped
017: Sparrowhawk, Firebomb LS
Dhark Atlan: Some Ideas, Bunker Model
Kcaj: Concepts, Ideas
Gibbo: Original RPG_Beta concept
Matooba: Warthogs
MRp and RPC Clans: Beta Testing services
Script Essentials:
Here is the list of commands you can use to tweak the scripts. These are sometimes
more advanced commands that will give you options such as manually setting the delay
involved in Lockdown, trigger it manually and others akin. Mastering those will give
your server an edge over others.
By Me [KS]
*explodes*
Hello people. This is a rundown of all of the commands you can mess with in RPG_Beta6.2 as hosts or admins in order to customize some aspects of how the scripted features work.
I've layed out a pretty thorough explanation of each, but here are some things that you should know ahead of time:
- First, whenever there are brackes [ ] in a command in this list, that indicates a value that you are supposed to add in. If there aren't any brackets, that means there's nothing to change and changing anything may cause DIRE consequences. Well no not really, but you could mess something up. Unless you know what you're doing, don't mess with any value in these commands that isn't specified to be changed.
- Second, ALL of these are meant to work ONLY on server side. This means that if you are not hosting, you can't abuse the game with these commands, so don't get your hopes up. In fact, just to be safe, never use these if you are not hosting, as you may mess up something on your end. For the most part though, these won't do anything in that case.
Note: This does NOT apply if you are a server admin. While you are not yourself hosting, you are sending commands to the server through the Rcon command or through the chat text if you're using some server app, so you are properly using the commands.
- Third, ALL of these commands require devmode on in order to work. This is very important if you are running this map on a dedicated server, as any dedicated server without a server app running can't activate devmode. In order for admins to use these commands on your dedi server, you will need one of many dedi server apps that enable devmode.
For players hosting the map, all you need is any app for Halo CE that can turn devmode on while online, e.g. Alldev.
1. device_set_position alarm_control_1 1
- This will toggle Red Alert on or off. Using this command activates one of the control panels that players normally have to use to activate this.
2. device_set_position lock_control 1
- This will activate Lockdown mode. Using this command activates the control panel that players normally have to use to activate this.
3. device_set_position boom_control 1
- This will initiate Halo's activation. Using this command activates the control panel that players normally have to use to activate this. (copy-pasting is great)
4. set setting [#]
- This will change the environment of the map based on the value of '#'. This setting can ONLY be set on the server and won't do anything if used on client side (clients are any players who are not hosting, as in players who joined a game).
Valid # Values Are:
0 - Day (default)
1 - Rain
2 - Night
Examples:
set setting 0 - Day
set setting 1 - Rain
etc.
Note: Any other values for # will NOT do anything. Also, you will find that during the switch to Rain From Day there is a brief change to Night. This is normal and was needed in order for the switch to work properly.
5. set lock_timer (* 30 (* 60 [# of minutes]))
OR
set lock_timer (* 30 [# of seconds])
- This will change the amount of time that the doors stay closed while Lockdown is activated. It won't affect the time remaining for a current lockdown, only future ones. The default is 3 minutes.
Note: As you can see, you can use either of the commands above depending on whether you want to specify the time in minutes or seconds. You can't use decimal values, e.g. 1.5, 2.5, etc, being why I gave you both options. If you're feeling really OCD and want to specify time in fractions of a second, then you can do this instead:
set lock_timer [# of ticks]
1 tick is 1/30th of a second, so 30 ticks is 1 second. You'll have to do the math yourself, unlike the commands above =).
Examples:
set lock_timer (* 30 (* 60 3)) - 3 minutes
set lock_timer (* 30 3) - 3 seconds
set lock_timer 3 - 3 ticks, or 1/10th of a second
set lock_timer 0 - absolutely nothing
6. set boom_timer (* 30 (* 60 [# of minutes]))
OR
set boom_timer (* 30 [# of seconds])
- This will change the minimum delay between firings of Halo. It won't affect the time remaining for the current delay if it was recently fired, only future ones. The default is 5 minutes.
Note: As you can see, you can use either of the commands above depending on whether you want to specify the time in minutes or seconds. You can't use decimal values, e.g. 1.5, 2.5, etc, being why I gave you both options. If you're feeling really OCD and want to specify time in fractions of a second, then you can do this instead:
set boom_timer [# of ticks]
1 tick is 1/30th of a second, so 30 ticks is 1 second. You'll have to do the math yourself, unlike the commands above =).
Examples:
set boom_timer (* 30 (* 60 3)) - 3 minutes
set boom_timer (* 30 3) - 3 seconds
set boom_timer 3 - 3 ticks, or 1/10th of a second
set boom_timer 0 - absolutely nothing
(copy-paste eh?)
Author: Crowpath
Size: 62.6MB
Date: 08/20/07
Downloads: 36683
User Rating: out of 10
Description
Disclaimer
The Halo engine is pretty old now and was never really designed to do this amount of stuff all at the same time, so this map will run a lot slower than others. For decent fps with everything on at 1280x1024, you'll probably need a 6800 / X800 and an equally decent processor. Almost all of the map file is textures, so if you have an old 64MB gfx card or lower, you may need to turn down the texture quality.
Map Overview
The layout of the map is deceptively simple; two floors of the main room, a basement and the team flag rooms. But it is the way these areas are linked that can lead to a huge number of gameplay possibilities. The most obvious example of this is the top floor balcony, where the player can leap over the railing and down to the bottom floor at any time. Running around on the open floor there is highly dangerous, but it's where the two most powerful weapons, the pistol and rocket launcher, are placed. Grabbing these weapons will obviously help you immensely, but everyone in the room will know you're doing it. The pews and altar may offer some limited protection, but it is the covered perimeter of the ground floor that is the safest place on the entire map. The only weapons there are extra grenades and the plasma pistol (whose overcharge shot will be excellent for these straight, narrow sections), but it's also the easiest way to sneak across the room. To get back up to the top floor, there are ladders situated at the mid-point of both sides of the room.
The top floor offers protection from ahead and behind by the pillars and wall indentations. The pillars can also protect you from being attacked across the room, though positioning yourself like that will leave you open to the other directions. The assault rifle and plasma rifle can be found up here, a useful combination given the area's sideways confinement. You'll also find the needlers incredibly useful for blasting people braving the open floor below. The flamethrower is placed at the mid-point and will be devastating to anyone on the ladders. It will also be useful in the cramped tunnels, if you're willing to sacrifice another weapon to take it there. It's not possible to cross the main room width-ways along the blue side balcony, but this is balanced by the closer proximity of the rocket launcher. The teleporter to the red base is also a mixed blessing, since anyone can get in and out very quickly, but only on the ground floor, whereas the blue team has four entrances to the main room; two on each level. The final aspect of the main room are the two teleporters next to the ladders. Entering these will take you to the basement.
The basement can be a treacherous place and it takes longer to move through here than it does in the room above. But with some luck and skill it can be the best option to steal the flag or gain lots of kills. The sniper rifle is here, right at the end of the chute from the teleporters above. If you are able to take it to the balcony of the main room where it will be most useful, you can dominate until you need more ammo. This raised area is extremely confined, so be wary you don't get caught in there. From this position you can see what's happening in the rooms below, but you won't be able to do anything about it, since you can't shoot through the tight mesh. Note the coloured signal gems and use them to guide you the correct way. The three lower rooms offer a simple fighting area, with nothing in the way of weapons, except extra grenades. If you're in a tight spot, falling into the pool offers an escape, but pray your luck holds out, because you'll take damage and then land in the most dangerous part of the map. The four tunnels that lead off from the basement take you to special teleporters that eventually lead to the flag rooms. This is the main reason the basement route is so treacherous: you'll have to run through some extremely narrow tunnels to get through and the people coming down will be more appropriately armed for this.
Both bases have shotguns in them. Useless for the wide open main room, but lethal in the close-quarter tunnels. Here the teams differ again. The blue room has one single, wide tunnel that splits off halfway down. The red room has two distinct tunnels, one at each of the rear corners of the room. You'll also find the first aid kits here and a number of grenades. When the flag is stolen, the intricacy of the layout really comes into play through communication and teamwork. While there are a number of routes back, a well informed defence can effectively cut off the flag carrier from multiple points. Scoring on a 16 player CTF game is difficult, so the offense must be equally aware in order to be successful.
There is also full support for Oddball, King Of The Hill and Race. I've put quite a bit of thought into these gametypes and you'll find the layout causes just as much opportunity and conflict as the usual Slayer and CTF games.
-----
Finally, a huge thanks to David Gurrea and his free texture site, http://www.davegh.com/, a large number of the textures used in the map originally came from there. Without him, the map would've taken a lot longer to complete and wouldn't have a consistent style.
Author: Skyline
Size: 93.0KB
Date: 10/14/07
Downloads: 36603
User Rating: out of 10
Description
Instructions:
All you need to do is go to your profile settings and go to 'Change Name'. Startup this program and then type/paste your characters into the textbox and it will then be done, you can also press the 'Profile Name' label if it doesn't go automatically. That's pretty much it, press accept and you have your new name.
Words from Jayden:
Project Downflow began much before i even knew about it. In my eyes,
the beginnings of this project were when I first set out to bring the
Scarab to CE...or, for that matter, not even to bring it to Custom
Edition, let me be honest; I just wanted to drive around a Giant Robot
Crushing and Exploding everything in my path, including grammar. (I mean,
don't we all want nothing more than to blow stuff up?) Well, that's
where it started. Over a year and change, I spent time on Elite Predators
and Gearbox Software forums, and with all of Custom Edition's wonderful
tutorials learning the skills (like spending mindless hours uv
unwrapping the Scarab) Well, all that paid off, because it prepared us for
stage two.
Stage two: Mindless hours creating the world that is Downflow.
Okay, so this wasn't really mindless, at all. Stage 2 began in Spanish
Class of Senior Year (which I still managed to pass), where I put the
mind-images to paper using this magical high-tech device called a #2
Pencil. Through this extremely delicate and tedious process, I was able
to create a mold for when I would enter stage 3. During this time,
myself and Troi, a good friend, spent time working on many other concepts,
actually filling up an entire notebook with Downflow Concepts and
artwork.
Stage three: Look at me, I've got stages.
Stage three involved the age old, archaic process of 3D modeling.
During stage three I spent much time creating and texturing the environment
BSP, with over 400 saved versions, development spanning two different
computers. The result of my suffering? The lucious, secksy level model you see today.
Stage four: Sapien and Guerilla
In short, this part is: Compile Damn you! Why don't You compile? Oh, I'm an idiot, that's why...
Work Damn you! Why don't You work? Oh, I'm an idiot, that's why...
Enter the vehicle Damn you! Why don't You enter the vehicle? Oh, I'm an idiot, that's why...
Crashing? Exception? Compile Damn you! Why don't You love me? Oh, I'm an idiot, that's why...
You get the idea. Well, after all this hard work, I can honestly say I'm a proud momma. I want to thank alot of people, so here goes: If you've ever helped in anyway, thanks. If you've beta'd, even just for a second, thanks. If you've begged me for a beta, thanks. If you've bashed this map, thanks. If you love this map, thanks. If you made this map...gtfo. (nah, just kiddin.) if you've downloaded this map, thanks. If you've hosted this map, thanks. If you were an inspiration to me, thanks. If you've put up with all the bullshit of me "wasting time on the computer" and I know you in real life, thanks. If you hosted a beta test, thanks. If you hosted a teamspeak for the beta's, thanks. If I forgot you, thanks.
(DA) Ender - I met Ender a long time ago, back in Scarab Beta Gulch 7.
Later on, Ender became a very critical part of the Scarab Conversion
Team, and also, a great friend. I can't thank him enough for all he's
taught me and all he's done for downflow and the scarab.
Skyline - Late in the Project Downflow, Skyline was able to offer his
talents to make a real impact. Additionally, his hidden reserves of
knowledge, along with never-ending advice, have really showed how good a
friend he is.
Teekup - You really have to be grateful for someone who's almost always
availble to beta test for you, and that's just what Teekie did.
Bringing the humor to the Teamspeak constantly, Teekie is our resident
modler-only CE developer, a priceless friend.
Strider Vega Core: Continuing contributions and help.
Biocroc: Always there for "aquirring" things for my various needs...not to mention secksing teekie up XD
As Quoted by Jahrain:
This map is unprotected. Feel free to, but not limited to rip, reuse, render, fix, improve, remake, learn from, or re-release anything contained within this map. Just don’t use it to gain profit in any way, shape or form without written permission. Also, it would be nice to credit me for anything you release containing my tags, and to keep what ever map using my tags unprotected as well so that others can learn from or benefit from them to help make a more productive and friendly development community.
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For Downflow Extras go to:
coming soon.
Author: {DHG}Vista
Size: 49.9MB
Date: 04/18/08
Downloads: 35862
User Rating: out of 10
Not Rated
Description
/!\THIS MAP IS FOR HIGH-END PC,YOU CAN LAG OR CRASH.../!
Comming soon a version low-graphics.
MAYBE a part4
You can edit the map,IF you put my name in the credits ^^
Features :
-all vehicles destructibles
-AI drives all vehicles
-2 wraith drived by 2 elites
-Voices of cortana,Echo419,marines...
-Cutscenes
-large zone of ai battle
-a "real" scenario
-and more ^^
Author:
Size: 2.2MB
Date: 12/02/05
Downloads: 35836
User Rating: out of 10
Description
New Features
Tutorials page, downloads a page
of tutorials from a website directly into HEKPlus
HEKPlus Package Tool
This feature is for creating
GZip compressed 'packages' that can be
automatically installed for HEKPlus. It is as
simple as downloading the package straight from
the update checker and running it, or
downloading from the site and double clicking
it.
Includes package project
creator and package installer tool.
Allows special identifiers to
be able to be used for the installation path,
such as [Author], [Name], [Version] etc. For
example, a destination directory could be 'Data\Plugins\[Author]\[Name]'.
'Author' and 'Name' are replaced with whatever
those details are when the package is built.
New feature for plug-in writers.
A plug-in window can now be opened and closed by the
plug-in itself by using the
OnOpenWindow() and
OnCloseWindow()
methods in the
PluginWindow class to send
OpenWindow
and CloseWindow events to the main form. The main
form will then either open or close the windows
depending on the event it recieves.
Plug-ins can no longer be started
by selecting them from the add-in menu. An add-in
manager is now shown that gives the option to enable
/ disable plug-ins. Now, all plug-ins are loaded by
default on start-up. This is partly the reason for
the introduction of
Author: Linux Fan
Size: 30.5MB
Date: 11/03/08
Downloads: 35756
User Rating: out of 10
Not Rated
Description
About:
To start off, THIS IS A SINGLE PLAYER MAP! Type "map_name survival" into dev mode to load it, while at the main menu. Now, onto the rest!
This map is a survival type map: survive the zombie attacks to win. The story is that you have escaped a zombie-infested city with a black humvee. Unfortunatly, you lost control and hit a tree. Ouch. The zombies are starting to catch up. Survive until the fog clears out.
Recommendation:
This map is ment to be played with 1 player. That is probably because it is single player.
Author: (DA)Ender
Size: 18.8MB
Date: 01/04/06
Downloads: 35619
User Rating: out of 10
Description
Map name: REACH city
Description: After the Covenant invaded earth the city was turned into a post apocalyptic wasteland.Its now a dark Abandoned city.
Dead litter the street, covenant and human alike. The Covenant have been repeled to the Undercity.
The regular marines were unable to finish the job so ODST's were sent in to finish up and take back the city.
Map size: medium
NOTES:
Story: REACH city got its name from the fallen planet REACH. Its a section of Old Mombasa on Earth. After the Covenant invaded earth the city was turned into a post apcocalyptic wasteland.
Its now a dark Abandoned city. The Covenant have been repeled to the Undercity.
The regular marines were unable to finish the job so ODST's were sent in to finish up and take back the city.
you play as an ODST
I used the Streets_of_earth_city BSP although it doesnt look anything like the old map
supports all gametypes
best played with 6+ people on any game type CTF and Oddball are the most fun
secrets: of course. good luck finding them though ;P
vehicles:
M41 Turret- high powered, 50 cal turret but its stationary.
Viper- fast civilian vehicle, not to mention stylish
Gauss Warthog- unchanged
Pelican- has turret in rear troop bay
Phantom- has working turret and good camera track. it is the fastest vehicle on the map
Civilian Warthog- Civilian imitation of the M12 LRV Warthog, very fast and has styling neon lights on the chasis
Starting weapons:
Slayer: Assault Rifle, Battle rifle.
Capture The Flag: Brute Plasma Rifle, Battle Rifle
Oddball: Assault Rifle, Anti-Armor Rifle (Big Sniper from Hugeass)
King Of The Hill: Dual Magnums, Energy Sword
Race: Fuel Rod Cannon
if you dont like the starting equipment just create a custom gametype and change it to better suit you.
CREDITS
some tags we're obtained with HEK plus here are the credits for them. some names are unknown because the creator of the map
was unknown or blank
Viper- Baturkin-Bacon map team
Pelican- JackBauer
Phantom- nick010, and unknown tags were mixed to make it suck less
Civlian Warthog- Unknown/ halo 2 ce map team
Teleporter frame- Tiamat
Rfrailgun [DD]Zion (public download)
Energy Sword: by Jahrain (public download)
Drop Pod scenery- SonicXtreme
Hugeass green assault rifle- Tiamat
ODST- unknown
h2, van, car, bus- halo 2 ce team
redtriangle- unknown
Ncyborg Firstperson hands- Tiamat (pubic download)
Battle rife, SMG, and Magnum tags- Knave (public download)
Scout- PDummy & Captain Lag (public download)
C4- Tiamat (public download)
ODST dead scenery- bacon map team
Brute plasma rifle tags- Jackbauer
H2-Plasma rifle tags- Jackbauer
street lamp tags-Elite Hunter
sniper rifle- Offspring
hog billboard, UNSC billboard, evac and warning signs by- the halo 2 CE team
sky- halo 2 ce team
8floors scenery- Tiamat
dumpster- Offspring and infamouslink
BSP structure- unknown
anti-armor rifle- Tiamat
dual magnum tags- Knave
ice fields bridge scenery- BloodThristyEmu
City metal Bridge- BloodThirstyEmu
human turret- halo 2 ce team
scarab rifle projectiles by Jayden
nuke projectiles by Tiamat
Special Thanks:
-BloodThirstyEmu for models, beta testing, Ideas, and helping me suck less. he helped me do so many things and
i can't thank him enough he helped alot with this map
-Drednaught- for beta testing and being a great supportive friend
-Joe- beta testing
-(DA)Elite- beta testing
Author: Zteam
Size: 50.4MB
Date: 05/02/07
Downloads: 35457
User Rating: out of 10
Description
::SETTING UP GAMETYPES::
Weapons:
* Using an all shotguns weapon set will yield all swords.
* Using a rifles weapon set will yield covenant carbines and battle rifles.
* Using a sniping weapon set will yield sniper rifles and magnums (I could not get the beam rifles to spawn with this gametype, sorry)
* Using a rockets only weapon set will still yield all rockets.
* All other gametypes are either untested or have inconsistencies. I do not recommend playing with them unless you want FUBAR weapon sets.
Vehicles:
For this map, I included a special script I concocted at the last minute to make vehicle selection more like that of Halo 2's. Depending on how many vehicles you set in the gametype, the script will make a vehicle selection based on it:
WARTHOG ---> PRIMARY LIGHT VEHICLE - 0:Disabled; 1:Warthog; 2:Gauss Warthog; 3:Ghost; 4:Spectre
GHOST ---> SECONDARY LIGHT VEHICLE - 0:Disabled; 1:Warthog; 2:Gauss Warthog; 3:Ghost; 4:Spectre
SCORPION TANK ---> HEAVY VEHICLE - 0:Disabled; 1:Scorpion Tank; >1:Wraith Mortar Tank
GUN TURRET ---> TURRET - 0:Disabled; 1:Large Human Turret; >1:Large Covenant Turret
BANSHEE ---> BANSHEE - 0:Disabled; >0:Banshees Enabled
ROCKET WARTHOG ---> Script Function Vehicles - MUST BE SET TO >1 (** ALWAYS, NO MATTER WHAT **)
* Set only red team's vehicles and leave blue team's vehicles at "none". The script will automatically place the same vehicles for both teams.
Author: caz
Size: 20.8MB
Date: 05/08/05
Downloads: 35051
User Rating: out of 10
Description
finally the beta...
i've been kinda busy.. but i managed to get it ready for u...
it's the most fun i had in a while so i hope it brings u the same feeling..
best games where mainly team slayer... worx best... i added also king.. mb that will work good...
i decided to go with the wraith only in slayer... honestly i'm sick of the scorpion.. i want the wraith in this... it's lots of fun... try it.. it bounces!!
the mc is not finished but almost.. the next part requires that my mc b perfect... so this is the best test for it... ;)... it's dissembodied for maximum carnage... it was made with jahrain's tutorial.. can't thank him enough...
the weaps are knaves work... i love em... enough said!!
the amazing tent is brought to u with the help of _blaz0_
and lightning... and me!!
Author: SteelIXB
Size: 470.5KB
Date: 11/12/05
Downloads: 34505
User Rating: out of 10
Description
I'll cut out all the crap about this program and say a few things:
########### KNOWN BUGS ###########
- Clicking on a column header in a listview while a context menu is open causes the menu to stick.
- Some tags in Halo CE maps do not extract. This is because they are not in the map. They are actually default tags and are not needed to be extracted.
####################################
=== And back to the crap... ===
Ok, so you've just opened HEKPlus for the first time and don't know where to start.
1. Well, the user interface is as simple as it can be. On the menu, go to File > Open, or use the toolbar and click the Open button.
2. Choose a Map to open. It can be any map from Halo 1 or Halo 2. Please note that Halo 1 Xbox compressed maps are not currently supported, but will be later on.
3. Browse the map.
=== Using the tag extractor: ===
Instead of repeating myself, look at the Tag Extraction Queue panel in HEKPlus. Click the button with the help icon in it and read up on how to extract.
Author: GrantLS
Size: 54.1MB
Date: 09/17/06
Downloads: 34097
User Rating: out of 10
Description
Hello and thanks for downloading 'Covenant V. Marines SEMI FINAL' by GrantLS
This map has been improved a small amount since Beta 4 (look at features list below) You can now do everything the MC did. You have 4 of my own home made super weapons when you start (all 4 weapons have infinite ammo and also have been vastly improved) these are...
1. Brute plasma grenade rifle (fires plasma grenades at an extreme rate)
2. Minigun Needler (launches exactly 60 blueish needles a second at a foe)
3. Ultimate Elite Plasma Rifle (Has extremly accurate fast firing yellow Plasma bolts and also has a fuel rod secondary fire, this rifle is for my ultimate elites but since your playing as a toned down one i thought it would be nice to get a taste of what my FINAL Ultimate Elite will have)
4. Now a nice fast firing fuel rod gun. ^^
Features:
1. AI has been completly re-mapped, Covenant are set in formations and marines now attack from all fronts plus marine AI has been re-made and is slightly stronger than before. (Still get caked though, planning to have fixed this in the FINAL)
2. Reality, I have made the map alot more detailed and i have also made all of the Elites and Grunts armor more lush and real looking
3. DEPLOYABLE Covenant turrets that have been fixed so they wont crush you this time.
4. Super Banshee is now modded more and is faster and better with its weapons than before.
5. Added the creepy cave for a bit of fun or movie making (go and have a look its not too much but what do you expect its still a beta/semi final)
6. The Teleportation services are back online. O_O
7. Marine base now has Snipers.. and believe me they aint feeble little idiots that cant shoot a brick wall infront of their face, they will pawn you big time.
8. You spawn in the middle of the map now, (To fix that spawn in enemy base thing) defualt team you start as is Covenant so u better run to their otherwise you will be introduced by some red hot led.
TheGhost (for some of his very good tutorials and his LAAG Turrets)
Goliath Maker (I found this thing hanging about on the net and adapted it to work properly if its yours please contact me ASAP as the FINAL will be out soon)
Tiamat for the plasma nuke contrail and whatever else was in it
Spectre maker (if its yours please contact me ASAP as the FINAL will be out soon).
Anything for me..?
Well, i am looking to join anyone's modding team if they need a skilled weapons and AI maker (actually i can pretty much mod most aspects of Halo) like me so give me an e-mail if you are interrested in having me. thanks
Author: Dennis Powers
Size: 55.7MB
Date: 04/11/09
Downloads: 33854
User Rating: out of 10
Not Rated
Description
About:
This map is the Bloodgulch level, Modifed from Super Toy Gulch, with extra bipeds and vehicles for use in making machinima films. There are 16 marine bipeds, 8 Halo 2 style cyborg bipeds and 5 Covenant bipeds. The weapons, health packs and powerups have been removed from the level and a collection of weapons have been placed in the cave. The cyborg bipeds are in one base and the Marine bipeds are in the other. The Covenant bipeds are in the back cave. The Level comes standard with 2 hogs, 2 rocket warthogs, 2 tanks 2 Banshees and 2 ghosts. Their spawn can be set by the game type settings. The special vehicles will need to be spawned. Each Biped and Vehicle has a name so they can be spawned even if the game type is set to no vehicles. The names are listed below:
Marines
M1 - M10
M10 = Sgt. Johnston
Armored Marines
AM1 - AM6
Covenant
Hunter
Jackel
Grunt
Elite
Elite2 - Special Elite
Author: Bungie
Size: 4.0MB
Date: 07/03/08
Downloads: 32959
User Rating: out of 10
Not Rated
Description
The exe will be version stamped at build 1.07.6.15, but in-game the version string will continue to say 1.07.613 for compatibility reasons.
Since these files are not codesigned, the MD5 hashes are as follows:
Halo CE
e3dc00b18f33558fd801b739315bcc21 haloce.exe
0315a461440e7fdf26698bdad4dea2a7 haloceded.exe
d01f8b7e039079d9084470774f5c3377 Strings.dll
How to install:
IMPORTANT NOTE! This archive only contains the Halo Custom Edition patch and not the Halo PC retail game patch
Installing this patch:
1) Exit or quit the Halo Custom Edition game
2) Navigate to the Halo Custom Edition install folder for a standard install it is located at: